Online Messages / High Scores
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Hi, all. If anyone knows of any articles or web sites that go into detail of a 'high score system' or internet usage (like a simple multiplayer game where you can chat) I'd be greatly appreciative. Also, if anyone could tell me how to publish a program... Step 1) Zip up contents - what are all the contents? Step 2) eMail content??? Thanks!
- I love D-flat!
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Hi, all. If anyone knows of any articles or web sites that go into detail of a 'high score system' or internet usage (like a simple multiplayer game where you can chat) I'd be greatly appreciative. Also, if anyone could tell me how to publish a program... Step 1) Zip up contents - what are all the contents? Step 2) eMail content??? Thanks!
- I love D-flat!
Hich scores can be stored whereever you like, the registry, XML, a flat file. It's up to you. Any internet based stuff is going to revolve around a central server that at a minimum acts as a hub to allow players to find each other, even if traffic after that goes direct between the players. To deploy a program, you're better off creating an installer, which also means it can enforce the need for the .NET framework.
Christian Graus - Microsoft MVP - C++ "also I don't think "TranslateOneToTwoBillion OneHundredAndFortySevenMillion FourHundredAndEightyThreeThousand SixHundredAndFortySeven()" is a very good choice for a function name" - SpacixOne ( offering help to someone who really needed it ) ( spaces added for the benefit of people running at < 1280x1024 )