(XNA) Draw New Sprites (like bullets)
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Hello. How would I make my game draw a new Texture2D that goes the way the right analog stick is facing when the right trigger is down? (think Geometry Wars, etc.) I have the things needed for the stick (enum direction) and trigger (bool isRightTriggerDown), but I don't understand how to draw the new sprites, or atleast how to make them move seperately than each other in different directions. Would I use a for loop to draw how many is needed, or what. Help would make me very happy. Thanks for reading, at least. (and in advance)
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