DirectX vs XNA
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XNA is a gaming framework built on top of DirectX. It's like asking how does a button relate to GDI+.
Deja View - the feeling that you've seen this post before.
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XNA is a gaming framework built on top of DirectX. It's like asking how does a button relate to GDI+.
Deja View - the feeling that you've seen this post before.
Doesn't it also depend on what part your using? I've been looking into audio support for my app recently and it seems that XAudio2 is going to be a complete wholesale replacement of DirectSound. XAudio2 being cross platform between XBox and PC. Hmm ... I'm really not making any progress on my audio implementation either :(
Jammer Going where everyone here has gone before! :) My Blog
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Doesn't it also depend on what part your using? I've been looking into audio support for my app recently and it seems that XAudio2 is going to be a complete wholesale replacement of DirectSound. XAudio2 being cross platform between XBox and PC. Hmm ... I'm really not making any progress on my audio implementation either :(
Jammer Going where everyone here has gone before! :) My Blog
Jammer wrote:
Doesn't it also depend on what part your using? I've been looking into audio support for my app recently and it seems that XAudio2 is going to be a complete wholesale replacement of DirectSound. XAudio2 being cross platform between XBox and PC. Hmm ... I'm really not making any progress on my audio implementation either
Interesting - I've not looked into DirectSound recently (beyond having done some stuff with DirectX filters for Sonar).
Deja View - the feeling that you've seen this post before.
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XNA is a gaming framework built on top of DirectX. It's like asking how does a button relate to GDI+.
Deja View - the feeling that you've seen this post before.
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Yoyosch wrote:
So XNA is some kind of a wrapper to DirectX, just as WPF is, correct?
Superficially yes. It's designed to make creating XBOX and Windows games easier than doing it in raw DirectX.
Deja View - the feeling that you've seen this post before.
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Yoyosch wrote:
So XNA is some kind of a wrapper to DirectX, just as WPF is, correct?
Superficially yes. It's designed to make creating XBOX and Windows games easier than doing it in raw DirectX.
Deja View - the feeling that you've seen this post before.
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Jammer wrote:
Doesn't it also depend on what part your using? I've been looking into audio support for my app recently and it seems that XAudio2 is going to be a complete wholesale replacement of DirectSound. XAudio2 being cross platform between XBox and PC. Hmm ... I'm really not making any progress on my audio implementation either
Interesting - I've not looked into DirectSound recently (beyond having done some stuff with DirectX filters for Sonar).
Deja View - the feeling that you've seen this post before.
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Really? I use SONAR as my main tool of choice for my recording studio www.product23.co.uk
Jammer Going where everyone here has gone before! :) My Blog
Jammer wrote:
I use SONAR as my main tool of choice for my recording studio
Cool. I love Sonar (it just fits easier with my being a guitarist), and I compose on Sibelius.
Deja View - the feeling that you've seen this post before.