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DirectX vs XNA

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  • Y Offline
    Y Offline
    Yoyosch
    wrote on last edited by
    #1

    How does XNA relate to DirectX and vice versa?

    P 1 Reply Last reply
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    • Y Yoyosch

      How does XNA relate to DirectX and vice versa?

      P Offline
      P Offline
      Pete OHanlon
      wrote on last edited by
      #2

      XNA is a gaming framework built on top of DirectX. It's like asking how does a button relate to GDI+.

      Deja View - the feeling that you've seen this post before.

      My blog | My articles

      J Y 2 Replies Last reply
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      • P Pete OHanlon

        XNA is a gaming framework built on top of DirectX. It's like asking how does a button relate to GDI+.

        Deja View - the feeling that you've seen this post before.

        My blog | My articles

        J Offline
        J Offline
        Jammer 0
        wrote on last edited by
        #3

        Doesn't it also depend on what part your using? I've been looking into audio support for my app recently and it seems that XAudio2 is going to be a complete wholesale replacement of DirectSound. XAudio2 being cross platform between XBox and PC. Hmm ... I'm really not making any progress on my audio implementation either :(

        Jammer Going where everyone here has gone before! :) My Blog

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        • J Jammer 0

          Doesn't it also depend on what part your using? I've been looking into audio support for my app recently and it seems that XAudio2 is going to be a complete wholesale replacement of DirectSound. XAudio2 being cross platform between XBox and PC. Hmm ... I'm really not making any progress on my audio implementation either :(

          Jammer Going where everyone here has gone before! :) My Blog

          P Offline
          P Offline
          Pete OHanlon
          wrote on last edited by
          #4

          Jammer wrote:

          Doesn't it also depend on what part your using? I've been looking into audio support for my app recently and it seems that XAudio2 is going to be a complete wholesale replacement of DirectSound. XAudio2 being cross platform between XBox and PC. Hmm ... I'm really not making any progress on my audio implementation either

          Interesting - I've not looked into DirectSound recently (beyond having done some stuff with DirectX filters for Sonar).

          Deja View - the feeling that you've seen this post before.

          My blog | My articles

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          • P Pete OHanlon

            XNA is a gaming framework built on top of DirectX. It's like asking how does a button relate to GDI+.

            Deja View - the feeling that you've seen this post before.

            My blog | My articles

            Y Offline
            Y Offline
            Yoyosch
            wrote on last edited by
            #5

            So XNA is some kind of a wrapper to DirectX, just as WPF is, correct?

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            • Y Yoyosch

              So XNA is some kind of a wrapper to DirectX, just as WPF is, correct?

              P Offline
              P Offline
              Pete OHanlon
              wrote on last edited by
              #6

              Yoyosch wrote:

              So XNA is some kind of a wrapper to DirectX, just as WPF is, correct?

              Superficially yes. It's designed to make creating XBOX and Windows games easier than doing it in raw DirectX.

              Deja View - the feeling that you've seen this post before.

              My blog | My articles

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              • P Pete OHanlon

                Yoyosch wrote:

                So XNA is some kind of a wrapper to DirectX, just as WPF is, correct?

                Superficially yes. It's designed to make creating XBOX and Windows games easier than doing it in raw DirectX.

                Deja View - the feeling that you've seen this post before.

                My blog | My articles

                Y Offline
                Y Offline
                Yoyosch
                wrote on last edited by
                #7

                Thanks, that`s all what i wanted to know.

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                • P Pete OHanlon

                  Jammer wrote:

                  Doesn't it also depend on what part your using? I've been looking into audio support for my app recently and it seems that XAudio2 is going to be a complete wholesale replacement of DirectSound. XAudio2 being cross platform between XBox and PC. Hmm ... I'm really not making any progress on my audio implementation either

                  Interesting - I've not looked into DirectSound recently (beyond having done some stuff with DirectX filters for Sonar).

                  Deja View - the feeling that you've seen this post before.

                  My blog | My articles

                  J Offline
                  J Offline
                  Jammer 0
                  wrote on last edited by
                  #8

                  Really? I use SONAR as my main tool of choice for my recording studio www.product23.co.uk

                  Jammer Going where everyone here has gone before! :) My Blog

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                  • J Jammer 0

                    Really? I use SONAR as my main tool of choice for my recording studio www.product23.co.uk

                    Jammer Going where everyone here has gone before! :) My Blog

                    P Offline
                    P Offline
                    Pete OHanlon
                    wrote on last edited by
                    #9

                    Jammer wrote:

                    I use SONAR as my main tool of choice for my recording studio

                    Cool. I love Sonar (it just fits easier with my being a guitarist), and I compose on Sibelius.

                    Deja View - the feeling that you've seen this post before.

                    My blog | My articles

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