Programming for NDS
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Maybe you consider not really interesting programming the NDS, but do you renember ZX80, MSX, Amiga when a small team or a single person indeed made a real exciting game. When I was young I only did some menus in basic, and now I have the possibility to make my own great games on the NDS. After being learning, is has a great well "engine designed". Beacuse it has the possibility to define different backgrounds, a great amount of sprites, possibility to make effects and so on.
Would you think interesting to write here an article about programming the NDS?
,for more details take a look to my blog and forum.gbadev.org->nds development section.Juan Pablo G.C. Overrider Blog
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Maybe you consider not really interesting programming the NDS, but do you renember ZX80, MSX, Amiga when a small team or a single person indeed made a real exciting game. When I was young I only did some menus in basic, and now I have the possibility to make my own great games on the NDS. After being learning, is has a great well "engine designed". Beacuse it has the possibility to define different backgrounds, a great amount of sprites, possibility to make effects and so on.
Would you think interesting to write here an article about programming the NDS?
,for more details take a look to my blog and forum.gbadev.org->nds development section.Juan Pablo G.C. Overrider Blog
Juan Pablo G.C. wrote:
Would you think interesting to write here an article about programming the NDS?,
For this site, since it tends to focus on Windows development, probably not. It might be good for a game engine tutorial, but, in the last five years, this is probably the only reference to programming the NDS that I've ever seen here on CP.
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Dave Kreskowiak Microsoft MVP Visual Developer - Visual Basic
2006, 2007, 2008