Network Protocol Design?
C#
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I'm writing an application for collaboration where images are streamed from a capture source and it also allows users chat with text chat. So I've designed a network protocol where I can designate the type of command and various other arguments, etc... When this works it works very well, and when it breaks it really breaks. This has gotten me wondering how other developers handle these problems. Can anyone reccomend a good book or a web article, or even personal exprience on how to handle these issues concerning network protocol design? Thanks, Steven