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  4. BinaryFormatter: Serializing an object's base class

BinaryFormatter: Serializing an object's base class

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  • M Mark Salsbery

    Also, the constructor is only called when using XmlSerializer. No constructor is called with binary/SOAP deserialization. Cheers, Mark

    Mark Salsbery Microsoft MVP - Visual C++ :java:

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    Ennis Ray Lynch Jr
    wrote on last edited by
    #20

    I didn't know that, I just assumed a constructor would be called.

    Need software developed? Offering C# development all over the United States, ERL GLOBAL, Inc is the only call you will have to make.
    Happiness in intelligent people is the rarest thing I know. -- Ernest Hemingway
    Most of this sig is for Google, not ego.

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    • M Mark Salsbery

      What if you make the Dog class [Serializable], mark all its members [NonSerialized], and use a SerializationBinder[^] for deserialization? I'm not sure if it will work or not :)

      Mark Salsbery Microsoft MVP - Visual C++ :java:

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      mav northwind
      wrote on last edited by
      #21

      Thanks for the suggestion, I'll take a look. Jeez, I didn't expect it to get so complicated... ;P

      Regards, mav -- Black holes are the places where God divided by 0...

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      • E Ennis Ray Lynch Jr

        I didn't know that, I just assumed a constructor would be called.

        Need software developed? Offering C# development all over the United States, ERL GLOBAL, Inc is the only call you will have to make.
        Happiness in intelligent people is the rarest thing I know. -- Ernest Hemingway
        Most of this sig is for Google, not ego.

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        Mark Salsbery
        wrote on last edited by
        #22

        I was trying to convince myself more than you I think :) I knew I read it somewhere once, and testing confirmed it. Its obscurely "documented" here[^]. I appreciate the discussion, thanks! Mark

        Mark Salsbery Microsoft MVP - Visual C++ :java:

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        • M mav northwind

          Thanks for the suggestion, I'll take a look. Jeez, I didn't expect it to get so complicated... ;P

          Regards, mav -- Black holes are the places where God divided by 0...

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          Mark Salsbery
          wrote on last edited by
          #23

          I was bored, so I tried it. Works great :)

          \[Serializable\]
          public class Animal
          {
          	public string str
          	{
          		get;
          		set;
          	}
          }
          
          \[Serializable\]
          public class Dog : Animal
          {
          	\[NonSerialized\]  `//<-- Optional!`
          	public Int32 A;
          
          	\[NonSerialized\]  `//<-- Optional!`
          	public Int32 B;
          
          	public Dog()
          	{
          		A = 5;
          		B = 10;
          	}
          }
          
          sealed class DogToAnimalDeserializationBinder : SerializationBinder
          {
          	public override Type BindToType(string assemblyName, string typeName)
          	{
          		Type typeToDeserialize = null;
          
          		String assemVer1 = Assembly.GetExecutingAssembly().FullName;
          		String typeVer1 = "Dog";
          
          		if (assemblyName == assemVer1 && typeName == typeVer1)
          		{
          			typeName = "Animal";
          		}
          
          		// The following line of code returns the type.
          		typeToDeserialize = Type.GetType(String.Format("{0}, {1}",
          			typeName, assemblyName));
          
          		return typeToDeserialize;
          	}
          }
          

          ...

          Dog dog = new Dog();
          dog.A = 3;
          dog.B = 5;
          dog.str = "Animal String";

          MemoryStream MemStream = new MemoryStream();

          // Serialize a Dog object
          BinaryFormatter Serializer = new BinaryFormatter();
          Serializer.Serialize(MemStream, dog);

          MemStream.Seek(0, SeekOrigin.Begin);

          // Deserialize as an Animal object
          Serializer.Binder = new DogToAnimalDeserializationBinder();
          Animal animal = (Animal)Serializer.Deserialize(MemStream);

          Mark Salsbery Microsoft MVP - Visual C++ :java:

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          • M mav northwind

            Thanks for the suggestion, I'll take a look. Jeez, I didn't expect it to get so complicated... ;P

            Regards, mav -- Black holes are the places where God divided by 0...

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            Mark Salsbery
            wrote on last edited by
            #24

            Wow - my code was overcomplicated. The Binder there is completely unnecessary :rolleyes:

            mav.northwind wrote:

            The other side of the line (where the object is supposed to be deserialized) doesn't know about Dogs, it only knows about Animals (i.e. there's only the assembly defining Animal available, not the one defining Dog, so trying to deserialize this object will throw a TypeLoadException).

            I just noticed that post. The only way that's going to work is to serialize an Animal object in the first place, as you already know. The deserializing end could use a custom binder to deserialize a Dog, but that would still require that end to have the assembly implementing the Dog class. Basically I helped get you back where you started, sorry! :)

            Mark Salsbery Microsoft MVP - Visual C++ :java:

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            • M Mark Salsbery

              Wow - my code was overcomplicated. The Binder there is completely unnecessary :rolleyes:

              mav.northwind wrote:

              The other side of the line (where the object is supposed to be deserialized) doesn't know about Dogs, it only knows about Animals (i.e. there's only the assembly defining Animal available, not the one defining Dog, so trying to deserialize this object will throw a TypeLoadException).

              I just noticed that post. The only way that's going to work is to serialize an Animal object in the first place, as you already know. The deserializing end could use a custom binder to deserialize a Dog, but that would still require that end to have the assembly implementing the Dog class. Basically I helped get you back where you started, sorry! :)

              Mark Salsbery Microsoft MVP - Visual C++ :java:

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              mav northwind
              wrote on last edited by
              #25

              Hmmm, I've played around with the SerializationBinder a bit, but didn't get a useable result either. If I always return typeof(Animal) as target type in BindToType, then the deserializing end doesn't require knowledge about Dog, but unfortunately it doesn't work because then even Animal's properties aren't deserialized if I have a Dog object in my serialization stream. :(

              Regards, mav -- Black holes are the places where God divided by 0...

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              • G Giorgi Dalakishvili

                See if this helps: Advanced Binary Serialization: Deserializing an Object Into a Different Type Than the One It was Serialized Into[^]

                Giorgi Dalakishvili #region signature My Articles / My Latest Article[^] / My blog[^] #endregion

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                mav northwind
                wrote on last edited by
                #26

                Thanks for the link, it was quite instructive, although I couldn't achieve useable results so far with a SerializationBinder... Nevertheless: thanks for taking your time.

                Regards, mav -- Black holes are the places where God divided by 0...

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                • M mav northwind

                  Hmmm, I've played around with the SerializationBinder a bit, but didn't get a useable result either. If I always return typeof(Animal) as target type in BindToType, then the deserializing end doesn't require knowledge about Dog, but unfortunately it doesn't work because then even Animal's properties aren't deserialized if I have a Dog object in my serialization stream. :(

                  Regards, mav -- Black holes are the places where God divided by 0...

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                  Mark Salsbery
                  wrote on last edited by
                  #27

                  Right. The only way I can see to do it, if the deserialization end has no access to the Dog class (or an equivalent class), is to add a method to Dog that returns an Animal object and serialize that object. It's really unconventional anyway....it generally doesn't make sense to only serialize the base class portion of an object. But if you have a special need I suppose you need a special solution. :) Mark

                  Mark Salsbery Microsoft MVP - Visual C++ :java:

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                  • M Mark Salsbery

                    Right. The only way I can see to do it, if the deserialization end has no access to the Dog class (or an equivalent class), is to add a method to Dog that returns an Animal object and serialize that object. It's really unconventional anyway....it generally doesn't make sense to only serialize the base class portion of an object. But if you have a special need I suppose you need a special solution. :) Mark

                    Mark Salsbery Microsoft MVP - Visual C++ :java:

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                    mav northwind
                    wrote on last edited by
                    #28

                    I think I got it! After your and Giorgi's hints concerning the SerializationBinder, I looked at BinaryFormatter's other properties and found SurrogateSelector and subsequently ISerializationSurrogate. Using these two interfaces I was able to control the serialization process in a way that only Animal's properties are being serialized and during deserialization a real Animal object is being created. This should do the trick... Thanks for taking your time!

                    Regards, mav -- Black holes are the places where God divided by 0...

                    M 1 Reply Last reply
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                    • M mav northwind

                      I think I got it! After your and Giorgi's hints concerning the SerializationBinder, I looked at BinaryFormatter's other properties and found SurrogateSelector and subsequently ISerializationSurrogate. Using these two interfaces I was able to control the serialization process in a way that only Animal's properties are being serialized and during deserialization a real Animal object is being created. This should do the trick... Thanks for taking your time!

                      Regards, mav -- Black holes are the places where God divided by 0...

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                      Mark Salsbery
                      wrote on last edited by
                      #29

                      Very cool! Thanks for the update! Cheers, Mark

                      Mark Salsbery Microsoft MVP - Visual C++ :java:

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