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  4. using BitBlt for preview DC

using BitBlt for preview DC

Scheduled Pinned Locked Moved C / C++ / MFC
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  • N Nishad S

    _T("No name") wrote:

    my drawing coming distorted

    What you meant by distorted? You may try SetStretchBltMode, with HALFTONE, then use StretchBlt. (If my guess is correct... :) )

    - ns -

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    _T No name
    wrote on last edited by
    #8

    i tried this also this didnt help. i have uploaded the code i think this will help u thx

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    • _ _T No name

      void CCalendarControlView::DrawOnDC(CDC * pDC, int isPrinting) { if (pDC->IsKindOf(RUNTIME_CLASS(CPreviewDC))) { memDC.CreateCompatibleDC(pDC); bmp.CreateCompatibleBitmap(pDC, rc.Width(),rc.height()); memDC.SelectObject(&bmp); pMemDC = &memDC; } //Now m doing some drawing on pMemDc and at last after drawing for display pDC->BitBlt(0,0,rc.Width(),rc.Height(),pMemDC,SRCCOPY); } and onPrintPreviewButtton() { AFXPrintPreview(this); } m doing this getting correct drawig in case of niormal display but not in case or print preivew.

      C Offline
      C Offline
      Code o mat
      wrote on last edited by
      #9

      Explain what your print preview looks like. You could try using SetAttribDC[^] or SetOutputDC[^], but without seeing your results i am just guessing around.

      > The problem with computers is that they do what you tell them to do and not what you want them to do. < > Life: great graphics, but the gameplay sux. <

      _ 1 Reply Last reply
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      • C Code o mat

        Explain what your print preview looks like. You could try using SetAttribDC[^] or SetOutputDC[^], but without seeing your results i am just guessing around.

        > The problem with computers is that they do what you tell them to do and not what you want them to do. < > Life: great graphics, but the gameplay sux. <

        _ Offline
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        _T No name
        wrote on last edited by
        #10

        i was getting some thing earlier. but now with the code i have given u m nt getting nything. on Print preview it just comes while page. did u got the code write in that code i have just written the case of preview DC thanx

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        • _ _T No name

          i was getting some thing earlier. but now with the code i have given u m nt getting nything. on Print preview it just comes while page. did u got the code write in that code i have just written the case of preview DC thanx

          C Offline
          C Offline
          Code o mat
          wrote on last edited by
          #11

          Pardon?

          > The problem with computers is that they do what you tell them to do and not what you want them to do. < > Life: great graphics, but the gameplay sux. <

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          • C Code o mat

            Pardon?

            > The problem with computers is that they do what you tell them to do and not what you want them to do. < > Life: great graphics, but the gameplay sux. <

            _ Offline
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            _T No name
            wrote on last edited by
            #12

            did u get the code i have pasted. i m nt getting wt u have understood and wt u didnt. void CCalendarControlView::OnFilePrintPreview() { AFXPrintPreview(this); } CRect rc = rcClient; void CCalendarControlView::DrawOnDC(CDC * pDC, int isPrinting) { memDC.CreateCompatibleDC(pDC); bmp.CreateCompatibleBitmap(pDC, rc.Width(), rc.Height()); memDC.SelectObject(&bmp); pMemDC = &memDC; } //Now drawinf something on pMemDC //Now BitBlt pDC->BitBlt(0, 0, rc.Width(), rc.Height(), pMemDC, 0, 0, SRCCOPY); this works fine in case of display in window but nuthing comes on OnFilePrintPreview() if ny prob in getting code please let me knw.. thanx for ur effort

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            • _ _T No name

              did u get the code i have pasted. i m nt getting wt u have understood and wt u didnt. void CCalendarControlView::OnFilePrintPreview() { AFXPrintPreview(this); } CRect rc = rcClient; void CCalendarControlView::DrawOnDC(CDC * pDC, int isPrinting) { memDC.CreateCompatibleDC(pDC); bmp.CreateCompatibleBitmap(pDC, rc.Width(), rc.Height()); memDC.SelectObject(&bmp); pMemDC = &memDC; } //Now drawinf something on pMemDC //Now BitBlt pDC->BitBlt(0, 0, rc.Width(), rc.Height(), pMemDC, 0, 0, SRCCOPY); this works fine in case of display in window but nuthing comes on OnFilePrintPreview() if ny prob in getting code please let me knw.. thanx for ur effort

              C Offline
              C Offline
              Code o mat
              wrote on last edited by
              #13

              Google doesn't bring up much for AFXPrintPreview, and i don't know it. Are you sure your drawing code gets called when you call that AFXPrintPreview method?

              > The problem with computers is that they do what you tell them to do and not what you want them to do. < > Life: great graphics, but the gameplay sux. <

              _ 1 Reply Last reply
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              • C Code o mat

                Google doesn't bring up much for AFXPrintPreview, and i don't know it. Are you sure your drawing code gets called when you call that AFXPrintPreview method?

                > The problem with computers is that they do what you tell them to do and not what you want them to do. < > Life: great graphics, but the gameplay sux. <

                _ Offline
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                _T No name
                wrote on last edited by
                #14

                ya i m sure as it works perfectly in case i do not use memery dc in case of print preview and directly do the drawing on display dc. actually it is given in mfc itself all the code DoPrintPreview and CPrintDialog etc code has been written and these functions is being called. if it works in case display dc i dnt knw why it doesnt work in case of memory dc and copying to display dc thanks for ur effort.

                C 1 Reply Last reply
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                • _ _T No name

                  ya i m sure as it works perfectly in case i do not use memery dc in case of print preview and directly do the drawing on display dc. actually it is given in mfc itself all the code DoPrintPreview and CPrintDialog etc code has been written and these functions is being called. if it works in case display dc i dnt knw why it doesnt work in case of memory dc and copying to display dc thanks for ur effort.

                  C Offline
                  C Offline
                  Code o mat
                  wrote on last edited by
                  #15

                  Your problem might be the rectangle you use for the drawing. Could it be that your buffer bitmap does not get the right size? Also, doing a print preview isn't exactly the same as drawing on the screen, as far as i know, since printers have different page sizes, DPIs, whatevers, if i were you i would try experimenting with that SetAttribDC[^], try doing MemDC.SetAttribDC(pDC) before you start drawing and MemDC.ReleaseAttribDC()[^] afterwards and see if anything changes.

                  > The problem with computers is that they do what you tell them to do and not what you want them to do. < > Life: great graphics, but the gameplay sux. <

                  _ 1 Reply Last reply
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                  • C Code o mat

                    Your problem might be the rectangle you use for the drawing. Could it be that your buffer bitmap does not get the right size? Also, doing a print preview isn't exactly the same as drawing on the screen, as far as i know, since printers have different page sizes, DPIs, whatevers, if i were you i would try experimenting with that SetAttribDC[^], try doing MemDC.SetAttribDC(pDC) before you start drawing and MemDC.ReleaseAttribDC()[^] afterwards and see if anything changes.

                    > The problem with computers is that they do what you tell them to do and not what you want them to do. < > Life: great graphics, but the gameplay sux. <

                    _ Offline
                    _ Offline
                    _T No name
                    wrote on last edited by
                    #16

                    well i did that also but that didnt help. even wt u r telling can be a case but how to get correct size i just have the info that in case if print preview the pDC i get in OnDraw() is the one with m_bPrinting = 1 means its a printer dc. it might be due to AFXPrintPreview() it runs some code written in mfc itself in viewcore.cpp viewprev.cpp. u might have these files also if u have latest visual studio at C:\Program Files\Microsoft Visual Studio 9.0\VC\atlmfc\src\mfc ny idea how can i check the size m passing to buffer dc is correct or not thanks

                    C 1 Reply Last reply
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                    • _ _T No name

                      well i did that also but that didnt help. even wt u r telling can be a case but how to get correct size i just have the info that in case if print preview the pDC i get in OnDraw() is the one with m_bPrinting = 1 means its a printer dc. it might be due to AFXPrintPreview() it runs some code written in mfc itself in viewcore.cpp viewprev.cpp. u might have these files also if u have latest visual studio at C:\Program Files\Microsoft Visual Studio 9.0\VC\atlmfc\src\mfc ny idea how can i check the size m passing to buffer dc is correct or not thanks

                      C Offline
                      C Offline
                      Code o mat
                      wrote on last edited by
                      #17

                      Try using CDC::GetDeviceCaps[^], giving it maybe HORZRES and VERTRES or so to get the size of the DC's surface, or maybe HORZSIZE and VERTSIZE. Just note something, when using printer DC's, the size of the surface might be HUGE. Actually, do you really need to draw your print preview on a buffer?

                      > The problem with computers is that they do what you tell them to do and not what you want them to do. < > Life: great graphics, but the gameplay sux. <

                      _ 1 Reply Last reply
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                      • C Code o mat

                        Try using CDC::GetDeviceCaps[^], giving it maybe HORZRES and VERTRES or so to get the size of the DC's surface, or maybe HORZSIZE and VERTSIZE. Just note something, when using printer DC's, the size of the surface might be HUGE. Actually, do you really need to draw your print preview on a buffer?

                        > The problem with computers is that they do what you tell them to do and not what you want them to do. < > Life: great graphics, but the gameplay sux. <

                        _ Offline
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                        _T No name
                        wrote on last edited by
                        #18

                        i have did this. even though prob is same nothing is coming. i have to use buffer as there is so much flicering comin in print preview window as resizing and all due to direct drawing on display dc. if (pDC->IsKindOf(RUNTIME_CLASS(CPreviewDC))) { //using buffer and copying from mem DC to preview DC causes problem. so //we directly draw on preview DC during preview. memDC.CreateCompatibleDC(pDC); bmp.CreateCompatibleBitmap(pDC, pDC->GetDeviceCaps(HORZRES), pDC->;GetDeviceCaps(VERTRES)); memDC.SelectObject(&bmp); memDC.SetAttribDC(pDC->;GetSafeHdc()); //pMemDC = pDC; pMemDC = &memDC; }

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                        • _ _T No name

                          i have did this. even though prob is same nothing is coming. i have to use buffer as there is so much flicering comin in print preview window as resizing and all due to direct drawing on display dc. if (pDC->IsKindOf(RUNTIME_CLASS(CPreviewDC))) { //using buffer and copying from mem DC to preview DC causes problem. so //we directly draw on preview DC during preview. memDC.CreateCompatibleDC(pDC); bmp.CreateCompatibleBitmap(pDC, pDC->GetDeviceCaps(HORZRES), pDC->;GetDeviceCaps(VERTRES)); memDC.SelectObject(&bmp); memDC.SetAttribDC(pDC->;GetSafeHdc()); //pMemDC = pDC; pMemDC = &memDC; }

                          C Offline
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                          Code o mat
                          wrote on last edited by
                          #19

                          Does BitBlt succeed at all?

                          > The problem with computers is that they do what you tell them to do and not what you want them to do. < > Life: great graphics, but the gameplay sux. <

                          1 Reply Last reply
                          0
                          • _ _T No name

                            i have did this. even though prob is same nothing is coming. i have to use buffer as there is so much flicering comin in print preview window as resizing and all due to direct drawing on display dc. if (pDC->IsKindOf(RUNTIME_CLASS(CPreviewDC))) { //using buffer and copying from mem DC to preview DC causes problem. so //we directly draw on preview DC during preview. memDC.CreateCompatibleDC(pDC); bmp.CreateCompatibleBitmap(pDC, pDC->GetDeviceCaps(HORZRES), pDC->;GetDeviceCaps(VERTRES)); memDC.SelectObject(&bmp); memDC.SetAttribDC(pDC->;GetSafeHdc()); //pMemDC = pDC; pMemDC = &memDC; }

                            _ Offline
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                            _T No name
                            wrote on last edited by
                            #20

                            yes it does in both the case (display and print preview) the rc i m passing to bitblt and CreateCompatibleBmp is of 6400 ,4900 i think this is the one u were talking abt so its correct right ?? in case of printing m already setting m_rcPrintrect as above size

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