3D visualization and OGL
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I need to show in a 3D graph the evolution of a flight. So I have to show some fixed points, the flying object and its wake (each one with a different color). Then I'd like to have the possibility to move the 3D system in order to view my objects from different position. Which is the most appropriate way to do that ?? I have seen that OGL allows to do something similar... and I have found some classes that manages OGL library... Can OGL library be usefull for my problem ?? :confused:
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I need to show in a 3D graph the evolution of a flight. So I have to show some fixed points, the flying object and its wake (each one with a different color). Then I'd like to have the possibility to move the 3D system in order to view my objects from different position. Which is the most appropriate way to do that ?? I have seen that OGL allows to do something similar... and I have found some classes that manages OGL library... Can OGL library be usefull for my problem ?? :confused:
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I need to show in a 3D graph the evolution of a flight. So I have to show some fixed points, the flying object and its wake (each one with a different color). Then I'd like to have the possibility to move the 3D system in order to view my objects from different position. Which is the most appropriate way to do that ?? I have seen that OGL allows to do something similar... and I have found some classes that manages OGL library... Can OGL library be usefull for my problem ?? :confused:
I would recommend to make a renderer wrapper so that it fits both OpenGL and DirectX. Doing so, you are cross-platform.
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