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3D visualization and OGL

Scheduled Pinned Locked Moved C / C++ / MFC
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  • A Offline
    A Offline
    Anthony B
    wrote on last edited by
    #1

    I need to show in a 3D graph the evolution of a flight. So I have to show some fixed points, the flying object and its wake (each one with a different color). Then I'd like to have the possibility to move the 3D system in order to view my objects from different position. Which is the most appropriate way to do that ?? I have seen that OGL allows to do something similar... and I have found some classes that manages OGL library... Can OGL library be usefull for my problem ?? :confused:

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    • A Anthony B

      I need to show in a 3D graph the evolution of a flight. So I have to show some fixed points, the flying object and its wake (each one with a different color). Then I'd like to have the possibility to move the 3D system in order to view my objects from different position. Which is the most appropriate way to do that ?? I have seen that OGL allows to do something similar... and I have found some classes that manages OGL library... Can OGL library be usefull for my problem ?? :confused:

      J Offline
      J Offline
      jmkhael
      wrote on last edited by
      #2

      OGL can be used for game developpement (low fps) But i guess u can use it for ur application Papa Murex Co. while (TRUE) Papa.WillLove ( Bebe ) ;

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      • A Anthony B

        I need to show in a 3D graph the evolution of a flight. So I have to show some fixed points, the flying object and its wake (each one with a different color). Then I'd like to have the possibility to move the 3D system in order to view my objects from different position. Which is the most appropriate way to do that ?? I have seen that OGL allows to do something similar... and I have found some classes that manages OGL library... Can OGL library be usefull for my problem ?? :confused:

        S Offline
        S Offline
        Stephane Rodriguez
        wrote on last edited by
        #3

        I would recommend to make a renderer wrapper so that it fits both OpenGL and DirectX. Doing so, you are cross-platform.


        MS quote (http://www.microsoft.com/ddk) : As of September 30, 2002, the Microsoft® Windows® 2000 DDK, the Microsoft Windows 98 DDK, and the Microsoft Windows NT® 4.0 DDK will no longer be available for purchase or download on this site.

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