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3D Image Display.

Scheduled Pinned Locked Moved Graphics
graphicsgame-dev
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  • A Offline
    A Offline
    ashwath1979
    wrote on last edited by
    #1

    Hi All, The task which is given to me is that i have to show a cylinder in 3D.Then when i click on any part of the cylinder and drag the mouse i should be able to deform the cylinder and when i leave the mouse the object should be in the last deformed state.I am planning to use directx for this. Any inputs from you will be very helpful for me. Thanking you in Advance, Regards, Ashwath.

    B L 2 Replies Last reply
    0
    • A ashwath1979

      Hi All, The task which is given to me is that i have to show a cylinder in 3D.Then when i click on any part of the cylinder and drag the mouse i should be able to deform the cylinder and when i leave the mouse the object should be in the last deformed state.I am planning to use directx for this. Any inputs from you will be very helpful for me. Thanking you in Advance, Regards, Ashwath.

      B Offline
      B Offline
      Baltoro
      wrote on last edited by
      #2

      ...Ha Ha,...well, looks like I was wrong. Sorry. Did you give any thought to the problem? This would be a good place to start: DirectD3D Tutorials, MSDN[^], or, maybe, D3D Reference, MSDN[^] There is also a standard Direct D3D API: D3DXCreateCylinder[^]

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      • A ashwath1979

        Hi All, The task which is given to me is that i have to show a cylinder in 3D.Then when i click on any part of the cylinder and drag the mouse i should be able to deform the cylinder and when i leave the mouse the object should be in the last deformed state.I am planning to use directx for this. Any inputs from you will be very helpful for me. Thanking you in Advance, Regards, Ashwath.

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #3

        So how committed are you to using DirectX? I could help if you were implementing this in OpenGL, but not DX.

        T 1 Reply Last reply
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        • L Lost User

          So how committed are you to using DirectX? I could help if you were implementing this in OpenGL, but not DX.

          T Offline
          T Offline
          Tim Craig
          wrote on last edited by
          #4

          :thumbsup:

          You measure democracy by the freedom it gives its dissidents, not the freedom it gives its assimilated conformists.

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