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  4. The A* Path Finding Algorithm (CSS's Code Repository)

The A* Path Finding Algorithm (CSS's Code Repository)

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  • L Lost User

    I dont think you have a future as a technical writer.

    C Offline
    C Offline
    CaptainSeeSharp
    wrote on last edited by
    #13

    I disagree with you, however I don't intend to be a technical writing, I intend to be a software engineer.

    Watch the Fall of the Republic (High Quality 2:24:19)[^] Sons Of Liberty - Free Album (They sound very much like Metallica, great lyrics too)[^]

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    • C CaptainSeeSharp

      I disagree with you, however I don't intend to be a technical writing, I intend to be a software engineer.

      Watch the Fall of the Republic (High Quality 2:24:19)[^] Sons Of Liberty - Free Album (They sound very much like Metallica, great lyrics too)[^]

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #14

      CaptainSeeSharp wrote:

      I don't intend to be a technical writing, I intend to be a software engineer.

      Quoted for posterity. good luck

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      • C CaptainSeeSharp

        I disagree with you, however I don't intend to be a technical writing, I intend to be a software engineer.

        Watch the Fall of the Republic (High Quality 2:24:19)[^] Sons Of Liberty - Free Album (They sound very much like Metallica, great lyrics too)[^]

        C Offline
        C Offline
        Christian Graus
        wrote on last edited by
        #15

        Well, it seems that you've written an article on a non complex subject, so at first glance, that seems reasonable. However, I'd attribute at least some of my success, and certainly the fact that I've done a lot better than workmates I counted as smarter than me, to my being willing to work hard, contribute to a team, and consider other people's needs rather than just complain about what I wanted. I don't see those qualities in you, at all.

        Christian Graus Driven to the arms of OSX by Vista. Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.

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        • C CaptainSeeSharp

          I finished it. Tell me what you think.[^]

          Watch the Fall of the Republic (High Quality 2:24:19)[^] Sons Of Liberty - Free Album (They sound very much like Metallica, great lyrics too)[^]

          C Offline
          C Offline
          cjb110
          wrote on last edited by
          #16

          Diagrams are too complicated and unclear esp. near the end. Why have the blue background? You just need the grid. I would simplify them quite a lot, remove the text that's no longer relevant etc.

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          • C CaptainSeeSharp

            I finished it. Tell me what you think.[^]

            Watch the Fall of the Republic (High Quality 2:24:19)[^] Sons Of Liberty - Free Album (They sound very much like Metallica, great lyrics too)[^]

            L Offline
            L Offline
            Lost User
            wrote on last edited by
            #17

            CaptainSeeSharp wrote:

            I finished it. Tell me what you think.

            CaptainSeeSharp wrote:

            1.) Add Point A to the Open List and make it the Current Node 2.) Scan for Nodes adjacent to the Current Node that qualify to be added to the Open List. 3.) Calculate their costs, set their Parents to the Current Node, and add them to the Open List. 4.) Pull the Node with the least Total Cost from the Open List and make it the Current Node. 35.) Repeat steps 2-34 until the Current Node is Point B (the end Node). 46.) Point A and Point B are now linked together by the Parent Nodes. Iterate through them from Point B to Point A.

            FTFY Easy one first. Construct the wall to surround Point B. Does your algorithm still work?

            Bob Emmett @ Ynys Thanatos

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            • C CaptainSeeSharp

              Christian Graus wrote:

              Why not post it as a CP article ?

              Because I own it.

              Watch the Fall of the Republic (High Quality 2:24:19)[^] Sons Of Liberty - Free Album (They sound very much like Metallica, great lyrics too)[^]

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #18

              CaptainSeeSharp wrote:

              Because I own it.

              Prior art?

              Bob Emmett @ Ynys Thanatos

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              • L Lost User

                CaptainSeeSharp wrote:

                I finished it. Tell me what you think.

                CaptainSeeSharp wrote:

                1.) Add Point A to the Open List and make it the Current Node 2.) Scan for Nodes adjacent to the Current Node that qualify to be added to the Open List. 3.) Calculate their costs, set their Parents to the Current Node, and add them to the Open List. 4.) Pull the Node with the least Total Cost from the Open List and make it the Current Node. 35.) Repeat steps 2-34 until the Current Node is Point B (the end Node). 46.) Point A and Point B are now linked together by the Parent Nodes. Iterate through them from Point B to Point A.

                FTFY Easy one first. Construct the wall to surround Point B. Does your algorithm still work?

                Bob Emmett @ Ynys Thanatos

                C Offline
                C Offline
                CaptainSeeSharp
                wrote on last edited by
                #19

                Bob Emmett wrote:

                Easy one first. Construct the wall to surround Point B. Does your algorithm still work?

                Yes, it throws the PathNotFoundException.

                Watch the Fall of the Republic (High Quality 2:24:19)[^] Sons Of Liberty - Free Album (They sound very much like Metallica, great lyrics too)[^]

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                • C CaptainSeeSharp

                  Bob Emmett wrote:

                  Easy one first. Construct the wall to surround Point B. Does your algorithm still work?

                  Yes, it throws the PathNotFoundException.

                  Watch the Fall of the Republic (High Quality 2:24:19)[^] Sons Of Liberty - Free Album (They sound very much like Metallica, great lyrics too)[^]

                  L Offline
                  L Offline
                  Lost User
                  wrote on last edited by
                  #20

                  CaptainSeeSharp wrote:

                  Yes, it throws the PathNotFoundException.

                  But your algorithm makes no mention of the possibility that a path may not be found, or the condition that indicates that no path exists. Thus your algorithm is incomplete.

                  Bob Emmett CSS: I don't intend to be a technical writing, I intend to be a software engineer.

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                  • L Lost User

                    CaptainSeeSharp wrote:

                    Yes, it throws the PathNotFoundException.

                    But your algorithm makes no mention of the possibility that a path may not be found, or the condition that indicates that no path exists. Thus your algorithm is incomplete.

                    Bob Emmett CSS: I don't intend to be a technical writing, I intend to be a software engineer.

                    C Offline
                    C Offline
                    CaptainSeeSharp
                    wrote on last edited by
                    #21

                    It is a tutorial for beginners. My intention is to construct a tutorial website, mainly focusing on algorithms and small games that utilize those algorithms. That article is to get your foot in the door with the A* Path Finding Algorithm. I boil it down as simple as I can possibly make it so it is easy to understand. That is more important than listing the infinite details and possibilities. Such things belong is a comprehensive specification. My implementation is a bit more sophisticated, it is part of the GameFX library. It integrates with the TileMap components, and most functions automatically react to events in the TileMap so it is extremely easy to use as a library.

                    Watch the Fall of the Republic (High Quality 2:24:19)[^] Sons Of Liberty - Free Album (They sound very much like Metallica, great lyrics too)[^]

                    L 1 Reply Last reply
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                    • C CaptainSeeSharp

                      It is a tutorial for beginners. My intention is to construct a tutorial website, mainly focusing on algorithms and small games that utilize those algorithms. That article is to get your foot in the door with the A* Path Finding Algorithm. I boil it down as simple as I can possibly make it so it is easy to understand. That is more important than listing the infinite details and possibilities. Such things belong is a comprehensive specification. My implementation is a bit more sophisticated, it is part of the GameFX library. It integrates with the TileMap components, and most functions automatically react to events in the TileMap so it is extremely easy to use as a library.

                      Watch the Fall of the Republic (High Quality 2:24:19)[^] Sons Of Liberty - Free Album (They sound very much like Metallica, great lyrics too)[^]

                      L Offline
                      L Offline
                      Lost User
                      wrote on last edited by
                      #22

                      CaptainSeeSharp wrote:

                      It is a tutorial for beginners.

                      And, applied to a simple 2D world, A* is a non-complex algorithm and easy for a beginner to comprehend. To present a beginner with a non-functioning algorithm is unhelpful.

                      CaptainSeeSharp wrote:

                      That is more important than listing the infinite details and possibilities.

                      It is a pathfinding algorithm, it either finds a path or it doesn't, hardly infinite.

                      CaptainSeeSharp wrote:

                      My implementation is a bit more sophisticated

                      You mean that it includes the test to ensure that the path returned is actually the shortest?

                      Bob Emmett CSS: I don't intend to be a technical writing, I intend to be a software engineer.

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