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  4. Repainting of dialog box takes time.

Repainting of dialog box takes time.

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  • L Le rner

    yes i add this in all *.cpp

    'Test.exe': Loaded 'C:\Windows\System32\ntdll.dll'
    'Test.exe': Loaded 'C:\Windows\System32\kernel32.dll'
    'Test.exe': Loaded 'C:\Windows\System32\user32.dll'
    'Test.exe': Loaded 'C:\Windows\System32\gdi32.dll'
    'Test.exe': Loaded 'C:\Windows\System32\advapi32.dll'
    'Test.exe': Loaded 'C:\Windows\System32\rpcrt4.dll'
    'Test.exe': Loaded 'C:\Windows\System32\msimg32.dll'
    'Test.exe': Loaded 'C:\Windows\System32\comdlg32.dll'
    'Test.exe': Loaded 'C:\Windows\System32\msvcrt.dll'
    'Test.exe': Loaded 'C:\Windows\System32\shlwapi.dll'
    'Test.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6002.18005_none_5cb72f96088b0de0\comctl32.dll'
    'Test.exe': Loaded 'C:\Windows\System32\shell32.dll'
    'Test.exe': Loaded 'C:\Windows\System32\winspool.drv'
    'Test.exe': Loaded 'C:\Windows\System32\oledlg.dll'
    'Test.exe': Loaded 'C:\Windows\System32\ole32.dll'
    'Test.exe': Loaded 'C:\Windows\System32\oleaut32.dll'
    'Test.exe': Loaded 'C:\Windows\System32\winmm.dll'
    'Test.exe': Loaded 'C:\Windows\System32\oleacc.dll'
    'Test.exe': Loaded 'C:\Windows\System32\imm32.dll'
    'Test.exe': Loaded 'C:\Windows\System32\msctf.dll'
    'Test.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.0.6002.18005_none_9e50b396ca17ae07\GdiPlus.dll'
    'Test.exe': Loaded 'C:\Windows\System32\lpk.dll'
    'Test.exe': Loaded 'C:\Windows\System32\usp10.dll'
    'Test.exe': Loaded 'C:\Windows\System32\uxtheme.dll'
    'Test.exe': Loaded 'C:\Windows\System32\dwmapi.dll'
    'Test.exe': Unloaded 'C:\Windows\System32\dwmapi.dll'
    Detected memory leaks!
    Dumping objects ->
    {235} normal block at 0x00286728, 145 bytes long.
    Data: < % d > C0 25 C9 01 64 00 00 00 80 00 00 00 01 00 00 00
    {227} normal block at 0x002866D8, 20 bytes long.
    Data: < % > C0 25 C9 01 03 00 00 00 03 00 00 00 01 00 00 00
    {226} normal block at 0x00286640, 85 bytes long.
    Data: < % D D > C0 25 C9 01 44 00 00 00 44 00 00 00 01 00 00 00
    {225} normal block at 0x00286598, 103 bytes long.
    Data: < % V V > C0 25 C9 01 56 00 00 00 56 00 00 00 01 00 00 00
    Object dump complete.
    The program '[3536] Test.exe: Native' has exited with code 0 (0x0).

    E Offline
    E Offline
    Eugen Podsypalnikov
    wrote on last edited by
    #21
    1. Try to create, select and delete your background pen outside the drawing loop. 2) Could you post your *.cpp here ? :)

    Check your definition of Irrationality[^] :) 1 - Avicenna 5 - Hubbard 3 - Own definition

    L 1 Reply Last reply
    0
    • E Eugen Podsypalnikov
      1. Try to create, select and delete your background pen outside the drawing loop. 2) Could you post your *.cpp here ? :)

      Check your definition of Irrationality[^] :) 1 - Avicenna 5 - Hubbard 3 - Own definition

      L Offline
      L Offline
      Le rner
      wrote on last edited by
      #22

      Eugen Podsypalnikov wrote:

      Try to create, select and delete your background pen outside the drawing loop.

      thanks its works

      1 Reply Last reply
      0
      • L Le rner

        i use this for color

        CBrush m_brush;
        m_brush.CreateSolidBrush(RGB(241,244,250));//in OnInitDialog

        HBRUSH CTest::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
        {
        HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);

        switch (nCtlColor)
        {
        	case CTLCOLOR\_EDIT:
        		pDC->SetTextColor(RGB(0,0,0));
        		pDC->SetBkColor(RGB(255,255,255));
        		return hbr;
        
        	case CTLCOLOR\_STATIC:			
        		LOGBRUSH logbrush;
        		m\_brush.GetLogBrush( &logbrush );
        		pDC->SetTextColor(RGB(0,0,0));
        		pDC->SetBkColor(logbrush.lbColor);
        		return m\_brush;
        		
        
        	case CTLCOLOR\_BTN:
        	case CTLCOLOR\_MSGBOX:
        	case CTLCOLOR\_DLG:
        		return m\_brush;
        	
        	default:
        		return m\_brush;
        }
        

        }

        BOOL CTest::OnEraseBkgnd(CDC *pDC)
        {
        CPen myPen,hpenOld;
        CRect rect;
        GetClientRect(&rect);
        for(int i=0;i<rect.bottom;)
        { myPen.CreatePen(PS_SOLID,1,RGB(241,244,250));
        pDC->SelectObject(&myPen);
        pDC->MoveTo(0,i);
        pDC->LineTo(rect.right,i);
        i++;
        myPen.DeleteObject();
        }
        return 1
        }

        M Offline
        M Offline
        Mohan Ramachandra
        wrote on last edited by
        #23

        Le@rner wrote:

        BOOL CTest::OnEraseBkgnd(CDC *pDC) { CPen myPen,hpenOld; CRect rect; GetClientRect(&rect); for(int i=0;iSelectObject(&myPen); pDC->MoveTo(0,i); pDC->LineTo(rect.right,i); i++; myPen.DeleteObject(); } return 1 }

        Actually you are filling dialog with RGB(241,244,250) color. Change the OnEraseBkgnd

        BOOL CTest::OnEraseBkgnd(CDC *pDC)
        {
        CRect rect;
        GetClientRect(&rect);
        pDC->FillSolidRect(rect,RGB(241,244,250));
        return TRUE;
        }

        to avoid for loop, unnecessary creation and destroying of pen,and filling dialog background color using LineTo and MoveTo functions. This one can make you drawing bit faster.

        modified on Tuesday, March 9, 2010 8:00 AM

        L 1 Reply Last reply
        0
        • M Mohan Ramachandra

          Le@rner wrote:

          BOOL CTest::OnEraseBkgnd(CDC *pDC) { CPen myPen,hpenOld; CRect rect; GetClientRect(&rect); for(int i=0;iSelectObject(&myPen); pDC->MoveTo(0,i); pDC->LineTo(rect.right,i); i++; myPen.DeleteObject(); } return 1 }

          Actually you are filling dialog with RGB(241,244,250) color. Change the OnEraseBkgnd

          BOOL CTest::OnEraseBkgnd(CDC *pDC)
          {
          CRect rect;
          GetClientRect(&rect);
          pDC->FillSolidRect(rect,RGB(241,244,250));
          return TRUE;
          }

          to avoid for loop, unnecessary creation and destroying of pen,and filling dialog background color using LineTo and MoveTo functions. This one can make you drawing bit faster.

          modified on Tuesday, March 9, 2010 8:00 AM

          L Offline
          L Offline
          Le rner
          wrote on last edited by
          #24

          thanks it works

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