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C++ class pointers

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  • R rupeshkp728

    Suppose a class in C++ has a pointer in it.

    class
    {
    int*x;
    }

    Then what all precautions we need to take regarding handling the pointer?

    P Offline
    P Offline
    peterchen
    wrote on last edited by
    #2

    There are two ways of dealing with pointer members: Default Constructor e.g. initialize to NULL or allocate memory Destructor free memory if allocated and the class "owns" the memory Copy Constructor & Assignment Operator Handle them correctly - e.g. free the memory allocated it is good practice to use one class per unmanaged resource.

    Agh! Reality! My Archnemesis![^]
    | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server.

    J T 2 Replies Last reply
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    • P peterchen

      There are two ways of dealing with pointer members: Default Constructor e.g. initialize to NULL or allocate memory Destructor free memory if allocated and the class "owns" the memory Copy Constructor & Assignment Operator Handle them correctly - e.g. free the memory allocated it is good practice to use one class per unmanaged resource.

      Agh! Reality! My Archnemesis![^]
      | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server.

      J Offline
      J Offline
      Joe Woodbury
      wrote on last edited by
      #3

      peterchen wrote:

      it is good practice to use one class per unmanaged resource.

      Since when? I know it sounds good in theory and even I got carried away at first. Since they, I've discovered that encapsulating functionality is far more useful, even if that means you have a few handles and pointers to maintain. I have a specific class that I've done both ways; the latter is far more elegant and easier to understand/debug/maintain.

      modified on Sunday, April 11, 2010 8:02 PM

      P 1 Reply Last reply
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      • P peterchen

        There are two ways of dealing with pointer members: Default Constructor e.g. initialize to NULL or allocate memory Destructor free memory if allocated and the class "owns" the memory Copy Constructor & Assignment Operator Handle them correctly - e.g. free the memory allocated it is good practice to use one class per unmanaged resource.

        Agh! Reality! My Archnemesis![^]
        | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server.

        T Offline
        T Offline
        Tim Craig
        wrote on last edited by
        #4

        peterchen wrote:

        it is good practice to use one class per unmanaged resource.

        Unmanaged? Managing them is the whole point of C++. I think you must be a C# programmer who lost his way. ;P

        You measure democracy by the freedom it gives its dissidents, not the freedom it gives its assimilated conformists.

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        • T Tim Craig

          peterchen wrote:

          it is good practice to use one class per unmanaged resource.

          Unmanaged? Managing them is the whole point of C++. I think you must be a C# programmer who lost his way. ;P

          You measure democracy by the freedom it gives its dissidents, not the freedom it gives its assimilated conformists.

          R Offline
          R Offline
          rupeshkp728
          wrote on last edited by
          #5

          Thanks PtereChen, Joe and Tim for the inputs

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          • R rupeshkp728

            Suppose a class in C++ has a pointer in it.

            class
            {
            int*x;
            }

            Then what all precautions we need to take regarding handling the pointer?

            E Offline
            E Offline
            Emilio Garavaglia
            wrote on last edited by
            #6

            There is no unique answer, since it mostly depend on the semantics your class intended to be used and on the semantic of the resource (memory is a particular cas of resource, but having an HANDLE instead of an int* doesn't change the nature of your question) is planned to be represented. The first thing to decide is what should happen when an instance of your class is assigned to another. Should both the classes refer to the same resource (that is: whatever modification required from both will act on the same object) or should them refer to different resources (that is: you need shallow or deep copy)? Or should one instance represent one resource, hence no copy/assignment can be done and your classes must always pass by reference?) The second thing to decide is the kind of "ownership" your class has on the resource: Does it own it (has the right to destroy it?) Is it an exclusive owner? Can it pass the ownership to somebody else? Should it share the ownership with other copies? The following table may help:

            no copy

            shallow

            deep

            no ownership

            use dumb pointers and disable copy and assing

            use dumb pointer and don't care

            NO SENSE

            exclusive

            delete on destruction, disable copy/assign

            NO SENSE

            implement copy and assign to create resource copies

            pass-through

            NO SENSE

            use auto_ptr or implement equivalent semantic (transef the pointer to the copy and make the original pointer null)

            NO SENSE

            sharing

            NO SENSE

            use reference counting or a reference counting capable pointer (like shared_ptr)

            NO SENSE

            A third thing to decide is how your class acquire the resource: does it create it? Does it get it from a manages? is it created outside and passed to be handled? As you see, there are many choices, some optimal in certain cases, some optimal in other.

            2 bugs found. > recompile ... 65534 bugs found. :doh:

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            • J Joe Woodbury

              peterchen wrote:

              it is good practice to use one class per unmanaged resource.

              Since when? I know it sounds good in theory and even I got carried away at first. Since they, I've discovered that encapsulating functionality is far more useful, even if that means you have a few handles and pointers to maintain. I have a specific class that I've done both ways; the latter is far more elegant and easier to understand/debug/maintain.

              modified on Sunday, April 11, 2010 8:02 PM

              P Offline
              P Offline
              peterchen
              wrote on last edited by
              #7

              Maybe I need to clarify: It is not fun to have multiple unmanaged resources as members of a single class. Reasons: First, writing the Constructors sucks. When allocating multiple resources in a single constructor, you have to deal with cleanup of a partially constructed class. (This can be leveraged by some code layout - initializing all to NULL handles before allocating everything, and a separate cleanup function that is called on construciton failure and in the DTor.) Second, you are encapsulating at the wrong level. When one class holds two file handles you are not only replicating code within the class. The bnext time you write a class holding a file handle, you will again have to implement/block the Default + Copy CTor, DTor and Assignment Operator for a properly behaving class. In Practice: I wrote "good practice", not "mandatory" or "the only way to avoid ridicule". I understand that each and every rule puts pressure on the final code. All code can ignore some pressure, good code uses the same constructs to deal with different types of pressure, but at some point the requirements will fight against each other - you can't always satisfy all of them perfectly. We only have cures, not panaceas. For a large majority of my "need to manage some resource" needs I use CHandleRefT[^] - it isn't perfect, but it works well. The fundamental deviation from OO best practices is to wrap only the resource, not the operations. This weakens encapsulation, but immensely strengthens adoption: supporting a new type of resource is just a few lines without member-to-API forwarding, and the "managed" resource can be used transparently with most native code.

              Agh! Reality! My Archnemesis![^]
              | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server.

              J 1 Reply Last reply
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              • P peterchen

                Maybe I need to clarify: It is not fun to have multiple unmanaged resources as members of a single class. Reasons: First, writing the Constructors sucks. When allocating multiple resources in a single constructor, you have to deal with cleanup of a partially constructed class. (This can be leveraged by some code layout - initializing all to NULL handles before allocating everything, and a separate cleanup function that is called on construciton failure and in the DTor.) Second, you are encapsulating at the wrong level. When one class holds two file handles you are not only replicating code within the class. The bnext time you write a class holding a file handle, you will again have to implement/block the Default + Copy CTor, DTor and Assignment Operator for a properly behaving class. In Practice: I wrote "good practice", not "mandatory" or "the only way to avoid ridicule". I understand that each and every rule puts pressure on the final code. All code can ignore some pressure, good code uses the same constructs to deal with different types of pressure, but at some point the requirements will fight against each other - you can't always satisfy all of them perfectly. We only have cures, not panaceas. For a large majority of my "need to manage some resource" needs I use CHandleRefT[^] - it isn't perfect, but it works well. The fundamental deviation from OO best practices is to wrap only the resource, not the operations. This weakens encapsulation, but immensely strengthens adoption: supporting a new type of resource is just a few lines without member-to-API forwarding, and the "managed" resource can be used transparently with most native code.

                Agh! Reality! My Archnemesis![^]
                | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server.

                J Offline
                J Offline
                Joe Woodbury
                wrote on last edited by
                #8

                peterchen wrote:

                The bnext time you write a class holding a file handle, you will again have to implement/block the Default + Copy CTor, DTor and Assignment Operator for a properly behaving class.

                If you choose to have copy constructors and assignment operators, you still have to write them with a class full of encapsulated objects. The alternative is to block copy constructors and assignment operators, which is quite easy. I have quite a few classes where I do that. (For the record, I've encapsulated a file handle and synchronization objects, though I don't always use them for various reasons; I make a decision on a case-by-case basis, based on what is best for that class, not on any rules.)

                peterchen wrote:

                you have to deal with cleanup of a partially constructed class.

                I can't remember the last time I even worried about that; I just write my code such that it's irrelevant AND so that a class always constructs. (I don't do this in C#, but I accept slow and bloated in C#, but not in C++.)

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                • J Joe Woodbury

                  peterchen wrote:

                  The bnext time you write a class holding a file handle, you will again have to implement/block the Default + Copy CTor, DTor and Assignment Operator for a properly behaving class.

                  If you choose to have copy constructors and assignment operators, you still have to write them with a class full of encapsulated objects. The alternative is to block copy constructors and assignment operators, which is quite easy. I have quite a few classes where I do that. (For the record, I've encapsulated a file handle and synchronization objects, though I don't always use them for various reasons; I make a decision on a case-by-case basis, based on what is best for that class, not on any rules.)

                  peterchen wrote:

                  you have to deal with cleanup of a partially constructed class.

                  I can't remember the last time I even worried about that; I just write my code such that it's irrelevant AND so that a class always constructs. (I don't do this in C#, but I accept slow and bloated in C#, but not in C++.)

                  P Offline
                  P Offline
                  peterchen
                  wrote on last edited by
                  #9

                  Joe Woodbury wrote:

                  I make a decision on a case-by-case basis, based on what is best for that class

                  That fits my bill of the "good" in "good practice". Sometimes the pieces come together, sometimes they don't. I see "good practice" ostly as guidance when you don't know how to tell what's "best for the class". Do you roll dice? ;)

                  Agh! Reality! My Archnemesis![^]
                  | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server.

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                  • T Tim Craig

                    peterchen wrote:

                    it is good practice to use one class per unmanaged resource.

                    Unmanaged? Managing them is the whole point of C++. I think you must be a C# programmer who lost his way. ;P

                    You measure democracy by the freedom it gives its dissidents, not the freedom it gives its assimilated conformists.

                    P Offline
                    P Offline
                    peterchen
                    wrote on last edited by
                    #10

                    You prefer the term "raw"? :rolleyes: I am not writing C++ because I enjoyx managing resources. When I add a member, I think of the member, not it's contents. a int * doesn't clean up after itself, a scoped_ptr<int> does. We could call them "potty trained", too.

                    Tim Craig wrote:

                    I think you must be a C# programmer who lost his way

                    You, OTOH must be a C++ programmer who thinks harder is better.

                    Agh! Reality! My Archnemesis![^]
                    | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server.

                    T 1 Reply Last reply
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                    • P peterchen

                      You prefer the term "raw"? :rolleyes: I am not writing C++ because I enjoyx managing resources. When I add a member, I think of the member, not it's contents. a int * doesn't clean up after itself, a scoped_ptr<int> does. We could call them "potty trained", too.

                      Tim Craig wrote:

                      I think you must be a C# programmer who lost his way

                      You, OTOH must be a C++ programmer who thinks harder is better.

                      Agh! Reality! My Archnemesis![^]
                      | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server.

                      T Offline
                      T Offline
                      Tim Craig
                      wrote on last edited by
                      #11

                      peterchen wrote:

                      You prefer the term "raw"?

                      I don't need any qualifiers but "managed" seems to be how Microsoft touts all the .NET BS.

                      peterchen wrote:

                      You, OTOH must be a C++ programmer who thinks harder is better.

                      I'm a C++ programmer who doesn't think C# brings anything worthwhile to the party. Just another of Microsoft's little proprietary ploys. Oh, look what Sun did with Java, I bet we can do that, too. ;P

                      You measure democracy by the freedom it gives its dissidents, not the freedom it gives its assimilated conformists.

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