Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. delete

delete

Scheduled Pinned Locked Moved C / C++ / MFC
29 Posts 7 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • N nhqlbaislwfiikqraqnm

    Walkthrough: Compiling a C Program Like this link works the compiller but so i must write the code with notepad or an editor. But how can i make a new projekt in VS10 and compile it there, so as with C#. What i must do? I open a new project then ?

    R Offline
    R Offline
    rp_suman
    wrote on last edited by
    #15

    New Project -> Visual C++ -> Empty Project In Solution Explorer window, right click & select "Source Files" -> "Add" -> "New Item" On left side of the "Add new item" dialog, select "Code" In the file name field type "YourFileName.c" and click "Add" Write some code in the file like below and press "Ctrl + F5", you can see the output: #include "stdio.h" int main() { int nNum = 10; char cChar = 'a'; printf("%d", nNum); printf("\n"); printf("%c", cChar); printf("\n"); return 0; } Regards

    -- "Programming is an art that fights back!"

    N 1 Reply Last reply
    0
    • N N a v a n e e t h

      Choose "Empty project". When adding files, specify extension as C (actually extension doesn't matter). Now on the project properties, choose "Compile as C" option.

      Best wishes, Navaneeth

      N Offline
      N Offline
      nhqlbaislwfiikqraqnm
      wrote on last edited by
      #16

      I can´t chose "Compile as C" Where is that precisly?

      R 1 Reply Last reply
      0
      • N nhqlbaislwfiikqraqnm

        I can´t chose "Compile as C" Where is that precisly?

        R Offline
        R Offline
        rp_suman
        wrote on last edited by
        #17

        "Project" menu -> Properties(last menu) -> C/C++ -> Advanced -> In right side "Compile As" -> "Compile as C Code(/TC)".

        -- "Programming is an art that fights back!"

        1 Reply Last reply
        0
        • R rp_suman

          New Project -> Visual C++ -> Empty Project In Solution Explorer window, right click & select "Source Files" -> "Add" -> "New Item" On left side of the "Add new item" dialog, select "Code" In the file name field type "YourFileName.c" and click "Add" Write some code in the file like below and press "Ctrl + F5", you can see the output: #include "stdio.h" int main() { int nNum = 10; char cChar = 'a'; printf("%d", nNum); printf("\n"); printf("%c", cChar); printf("\n"); return 0; } Regards

          -- "Programming is an art that fights back!"

          N Offline
          N Offline
          nhqlbaislwfiikqraqnm
          wrote on last edited by
          #18

          Yes i did it so then he write: The Application "c:\Pfad..." can´t start. The System couldn´t the file. Where can i set the Compiler? I can´t set it.

          1 Reply Last reply
          0
          • L Luc Pattyn

            N a v a n e e t h wrote:

            set "Compile as C".

            I never did that, it seems to know from the extension (as it should IMO).

            N a v a n e e t h wrote:

            create an empty project

            ah. of course. I'll have to remember that. thanks. :)

            Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles] Nil Volentibus Arduum

            Please use <PRE> tags for code snippets, they preserve indentation, and improve readability.

            N Offline
            N Offline
            N a v a n e e t h
            wrote on last edited by
            #19

            Luc Pattyn wrote:

            it seems to know from the extension (as it should IMO).

            I don't think so. On default settings it uses C++ compiler to compile the code irrespective of what extension it is. You can see this from the output window. This will work because most of the C code is also valid on C++. When you set the "Compile as C" option, you can see adiitional compiler flag getting added to the compile command and it defaults to the C89 standard. :)

            Best wishes, Navaneeth

            L 2 Replies Last reply
            0
            • L Luc Pattyn

              N a v a n e e t h wrote:

              set "Compile as C".

              I never did that, it seems to know from the extension (as it should IMO).

              N a v a n e e t h wrote:

              create an empty project

              ah. of course. I'll have to remember that. thanks. :)

              Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles] Nil Volentibus Arduum

              Please use <PRE> tags for code snippets, they preserve indentation, and improve readability.

              D Offline
              D Offline
              David Crow
              wrote on last edited by
              #20

              Luc Pattyn wrote:

              ...it seems to know from the extension (as it should IMO).

              It always has for me. I've never changed compiler options when switching between C and CPP files.

              "One man's wage rise is another man's price increase." - Harold Wilson

              "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

              "Man who follows car will be exhausted." - Confucius

              L 1 Reply Last reply
              0
              • N N a v a n e e t h

                Luc Pattyn wrote:

                it seems to know from the extension (as it should IMO).

                I don't think so. On default settings it uses C++ compiler to compile the code irrespective of what extension it is. You can see this from the output window. This will work because most of the C code is also valid on C++. When you set the "Compile as C" option, you can see adiitional compiler flag getting added to the compile command and it defaults to the C89 standard. :)

                Best wishes, Navaneeth

                L Offline
                L Offline
                Luc Pattyn
                wrote on last edited by
                #21

                I now located the "compile as C" switch (project Properties/Configuration Properties/CC++/Advanced); I'm pretty sure I've never used it before. I will experiment next time I need some native code stuff. Thanks. :)

                Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles] Nil Volentibus Arduum

                Please use <PRE> tags for code snippets, they preserve indentation, and improve readability.

                1 Reply Last reply
                0
                • N N a v a n e e t h

                  Luc Pattyn wrote:

                  it seems to know from the extension (as it should IMO).

                  I don't think so. On default settings it uses C++ compiler to compile the code irrespective of what extension it is. You can see this from the output window. This will work because most of the C code is also valid on C++. When you set the "Compile as C" option, you can see adiitional compiler flag getting added to the compile command and it defaults to the C89 standard. :)

                  Best wishes, Navaneeth

                  L Offline
                  L Offline
                  Luc Pattyn
                  wrote on last edited by
                  #22

                  I just discovered Visual Studio 2008 Express Edition applies /TC (i.e. Compile as C code) for a C file inside a C++ project (which has the setting /TP, i.e. Compile as C++ code). So there is no need to change the setting provided the extension is correct. :)

                  Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles] Nil Volentibus Arduum

                  Please use <PRE> tags for code snippets, they preserve indentation, and improve readability.

                  N 1 Reply Last reply
                  0
                  • D David Crow

                    Luc Pattyn wrote:

                    ...it seems to know from the extension (as it should IMO).

                    It always has for me. I've never changed compiler options when switching between C and CPP files.

                    "One man's wage rise is another man's price increase." - Harold Wilson

                    "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                    "Man who follows car will be exhausted." - Confucius

                    L Offline
                    L Offline
                    Luc Pattyn
                    wrote on last edited by
                    #23

                    No need to switch settings, see my 2 replies to nananeeth. :)

                    Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles] Nil Volentibus Arduum

                    Please use <PRE> tags for code snippets, they preserve indentation, and improve readability.

                    1 Reply Last reply
                    0
                    • L Lost User

                      Luc Pattyn wrote:

                      I wish there were an easier way

                      You can write pure C in a .cpp source file.

                      It's time for a new signature.

                      C Offline
                      C Offline
                      Cedric Moonen
                      wrote on last edited by
                      #24

                      Richard MacCutchan wrote:

                      You can write pure C in a .cpp source file.

                      But then your code won't be compiled as C code, in the sense that it is not pure C anymore (you'll be able to declare variables everywhere in a function for instance). If you specify the extension as .c, your file will be compiled as pure C code.

                      Cédric Moonen Software developer
                      Charting control [v3.0] OpenGL game tutorial in C++

                      L 1 Reply Last reply
                      0
                      • N N a v a n e e t h

                        Choose "Empty project". When adding files, specify extension as C (actually extension doesn't matter). Now on the project properties, choose "Compile as C" option.

                        Best wishes, Navaneeth

                        C Offline
                        C Offline
                        Cedric Moonen
                        wrote on last edited by
                        #25

                        N a v a n e e t h wrote:

                        actually extension doesn't matter

                        I don't know for the 2010 version, but for the 2005 version, if your file has a c extension, it will be automatically compiled as C code. So, the extension does make a difference.

                        Cédric Moonen Software developer
                        Charting control [v3.0] OpenGL game tutorial in C++

                        1 Reply Last reply
                        0
                        • C Cedric Moonen

                          Richard MacCutchan wrote:

                          You can write pure C in a .cpp source file.

                          But then your code won't be compiled as C code, in the sense that it is not pure C anymore (you'll be able to declare variables everywhere in a function for instance). If you specify the extension as .c, your file will be compiled as pure C code.

                          Cédric Moonen Software developer
                          Charting control [v3.0] OpenGL game tutorial in C++

                          L Offline
                          L Offline
                          Lost User
                          wrote on last edited by
                          #26

                          Cedric Moonen wrote:

                          If you specify the extension as .c, your file will be compiled as pure C code.

                          If you really like to be a dinosaur :laugh:

                          It's time for a new signature.

                          C L 2 Replies Last reply
                          0
                          • L Lost User

                            Cedric Moonen wrote:

                            If you specify the extension as .c, your file will be compiled as pure C code.

                            If you really like to be a dinosaur :laugh:

                            It's time for a new signature.

                            C Offline
                            C Offline
                            Cedric Moonen
                            wrote on last edited by
                            #27

                            Awww... I am a dinosaur then :~ I had to do that for a project a couple of weeks ago. But I have to say that moving from C++ to C is really horrible.

                            Cédric Moonen Software developer
                            Charting control [v3.0] OpenGL game tutorial in C++

                            1 Reply Last reply
                            0
                            • L Lost User

                              Cedric Moonen wrote:

                              If you specify the extension as .c, your file will be compiled as pure C code.

                              If you really like to be a dinosaur :laugh:

                              It's time for a new signature.

                              L Offline
                              L Offline
                              Luc Pattyn
                              wrote on last edited by
                              #28

                              or don't like to carry a big run-time library you don't need, e.g. in embedded systems. :)

                              Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles] Nil Volentibus Arduum

                              Please use <PRE> tags for code snippets, they preserve indentation, and improve readability.

                              1 Reply Last reply
                              0
                              • L Luc Pattyn

                                I just discovered Visual Studio 2008 Express Edition applies /TC (i.e. Compile as C code) for a C file inside a C++ project (which has the setting /TP, i.e. Compile as C++ code). So there is no need to change the setting provided the extension is correct. :)

                                Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles] Nil Volentibus Arduum

                                Please use <PRE> tags for code snippets, they preserve indentation, and improve readability.

                                N Offline
                                N Offline
                                N a v a n e e t h
                                wrote on last edited by
                                #29

                                You are correct. It does automatically. Thanks for pointing that out!

                                Best wishes, Navaneeth

                                1 Reply Last reply
                                0
                                Reply
                                • Reply as topic
                                Log in to reply
                                • Oldest to Newest
                                • Newest to Oldest
                                • Most Votes


                                • Login

                                • Don't have an account? Register

                                • Login or register to search.
                                • First post
                                  Last post
                                0
                                • Categories
                                • Recent
                                • Tags
                                • Popular
                                • World
                                • Users
                                • Groups