lan game via internet, what techonology is used?
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For example, a game only supports connecting in one lan. How to make it connectable via Internet? VPN?
Your question isn't really a C/C++/MFC related question, you should try a more suitable message board. However, VPN could work, but as far as i know some games use broadcast packets to find their servers on the lan but broadcast packets aren't submitted through internet via VPN (i might be wrong of course). In this case, you might try somesort of tunneling, like an SSH tunnel or somesuch, maybe that could work. Come to think of it, trying the tunneling might even be a better choice at the first place. By the way, just so you know, it might be illegal to do what you wish if the makers of the game charge players extra for internet gameplay and you are trying to avoid paying by making a LAN game go thorough the net.
> The problem with computers is that they do what you tell them to do and not what you want them to do. < > "It doesn't work, fix it" does not qualify as a bug report. < > Amazing what new features none of the programmers working on the project ever heard of you can learn about when reading what the marketing guys wrote about it. <