DirectX - Antialiasing and Plotting Pixels Query [Moved]
C / C++ / MFC
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I followed a basic DirectX tutorial that displayed a cube, were each of the sides displayed were not anti aliased, 'I thought that directx would deal with this', Can anybody tell me why this is so? And: I used getPixel command in mfc to retrieve the values of a loaded image in MFC, so I could use these in Directx, when ploting these in directx, usiung the approbiate draw pixel command, the overal image size differs from the original, it was shorter! The ratio of plotting a pixel in MFC comparing to Directx differs Why so, Please can somebody enlighten me? Cheeers Simon S
modified on Monday, September 27, 2010 5:43 PM