2D Tile Based Scrolling
Design and Architecture
1
Posts
1
Posters
0
Views
1
Watching
-
I am coding a 2D Tile Based Scroller in Java. When I first started this project I was going to make it a screen-by-screen scroller, but now I want to make it tile-by-tile (the character stays in the middle of the screen and the world scrolls under you). The problem I am facing is this is a client/server setting, so I need to server to be able to constantly send pieces of the map to the client, but I can't wrap my head around how the client should store and parse out this data. When it was just map by map I could have the map in memory and it was of fixed size, now the map size will constantly change and just the viewing size of it will be static. Any ideas?
The best way to accelerate a Macintosh is at 9.8m/sec² - Marcus Dolengo