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Point conversion.

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  • P paper67

    Hi, What is the best way to convert a point string to a point object ? Point Pt1 = new Point(10, 20); string strPt = Pt1.ToString(); Point Pt2 = ? (use strPt to convert back to Point object) Thx.

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    BobJanova
    wrote on last edited by
    #8

    If you have control over both parts of the operation, i.e. this is for persisting some data you own to disk/network/etc, you should use the TypeConverter:

    Point pt1 = new Point(10, 20);
    string strPt = TypeDescriptor.GetConverter(pt1).ConvertToString(pt1);
    Point pt2 = TypeDescriptor.GetConverter(typeof(Point)).ConvertFromString(strPt);

    If you don't have control over the string format, you will have to write a parser. It's pretty simple (clean off the brackets, split on ',', verify two parts, aand parse both halves as int).

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    • B BobJanova

      If you have control over both parts of the operation, i.e. this is for persisting some data you own to disk/network/etc, you should use the TypeConverter:

      Point pt1 = new Point(10, 20);
      string strPt = TypeDescriptor.GetConverter(pt1).ConvertToString(pt1);
      Point pt2 = TypeDescriptor.GetConverter(typeof(Point)).ConvertFromString(strPt);

      If you don't have control over the string format, you will have to write a parser. It's pretty simple (clean off the brackets, split on ',', verify two parts, aand parse both halves as int).

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      Lost User
      wrote on last edited by
      #9

      If you have control over both ends, why use strings at all?

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      • L Lost User

        If you have control over both ends, why use strings at all?

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        Lost User
        wrote on last edited by
        #10

        As an intermediate format without having to resort to serialization :)

        Bastard Programmer from Hell :suss:

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        • L Lost User

          As an intermediate format without having to resort to serialization :)

          Bastard Programmer from Hell :suss:

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          Lost User
          wrote on last edited by
          #11

          Just store two ints?

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          • L Lost User

            If you have control over both ends, why use strings at all?

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            BobJanova
            wrote on last edited by
            #12

            Typically the answer to this is if you want to store something in a human readable form. Object->string conversions are often part of file I/O. (This is what I'm using similar code for.) Or, for a web app, creating a POST request body, though there it might be better to use &x=42&y=72.

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            • B BobJanova

              Typically the answer to this is if you want to store something in a human readable form. Object->string conversions are often part of file I/O. (This is what I'm using similar code for.) Or, for a web app, creating a POST request body, though there it might be better to use &x=42&y=72.

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              Lost User
              wrote on last edited by
              #13

              Ah yes of course, I was thinking too much in terms of persistence

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              • L Lost User

                Just store two ints?

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                Lost User
                wrote on last edited by
                #14

                True, that's an option too :) You can store every class by simply looping it's public properties, and to store the contents as a string. (Storing both ints in a string is the same thing) That would mean that you have to pay attention to the format, and match up the encode/decode functions. The TypeConverter is a somewhat "safer" way of converting your class, because it adheres to a fixed format for that type in a human-readable form. It's not only used for locations, but also for colors and the like. This would be my recommendation. A third option would be serialization. That'd be a bit overkill in this particular situation, but it remains an option.

                Bastard Programmer from Hell :suss:

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                • L Lost User

                  True, that's an option too :) You can store every class by simply looping it's public properties, and to store the contents as a string. (Storing both ints in a string is the same thing) That would mean that you have to pay attention to the format, and match up the encode/decode functions. The TypeConverter is a somewhat "safer" way of converting your class, because it adheres to a fixed format for that type in a human-readable form. It's not only used for locations, but also for colors and the like. This would be my recommendation. A third option would be serialization. That'd be a bit overkill in this particular situation, but it remains an option.

                  Bastard Programmer from Hell :suss:

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                  Lost User
                  wrote on last edited by
                  #15

                  Well I was just going to store the ints and ints, but yea it really depends on where the data is supposed to go..

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                  • L Lost User

                    True, that's an option too :) You can store every class by simply looping it's public properties, and to store the contents as a string. (Storing both ints in a string is the same thing) That would mean that you have to pay attention to the format, and match up the encode/decode functions. The TypeConverter is a somewhat "safer" way of converting your class, because it adheres to a fixed format for that type in a human-readable form. It's not only used for locations, but also for colors and the like. This would be my recommendation. A third option would be serialization. That'd be a bit overkill in this particular situation, but it remains an option.

                    Bastard Programmer from Hell :suss:

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                    BillWoodruff
                    wrote on last edited by
                    #16

                    Eddy Vluggen wrote:

                    You can store every class by simply looping it's public properties, and to store the contents as a string.

                    Just curious: you mean by using Reflection ? And, if I may ask, why would serialization be "over-kill" in this scenario ... assuming this question is not a one-off, but has broader implications. And, how about using Mehdi Gholam's zippy implementation of JSON on steroids here on CP ? Over-kill ? best, Bill

                    "Last year I went fishing with Salvador Dali. He was using a dotted line. He caught every other fish." Steven Wright

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                    • B BillWoodruff

                      Eddy Vluggen wrote:

                      You can store every class by simply looping it's public properties, and to store the contents as a string.

                      Just curious: you mean by using Reflection ? And, if I may ask, why would serialization be "over-kill" in this scenario ... assuming this question is not a one-off, but has broader implications. And, how about using Mehdi Gholam's zippy implementation of JSON on steroids here on CP ? Over-kill ? best, Bill

                      "Last year I went fishing with Salvador Dali. He was using a dotted line. He caught every other fish." Steven Wright

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                      Lost User
                      wrote on last edited by
                      #17

                      BillWoodruff wrote:

                      Just curious: you mean by using Reflection ?

                      That's what it implies, and yes, I know that you don't need reflection for serialization.

                      BillWoodruff wrote:

                      And, if I may ask, why would serialization be "over-kill" in this scenario ... assuming this question is not a one-off, but has broader implications.

                      Because the TS gave an example where he'd convert a small structure to a string and back. If he had asked how to store a class or a collection, I'd answered serialization.

                      BillWoodruff wrote:

                      And, how about using Mehdi Gholam's zippy implementation of JSON on steroids here on CP ? Over-kill ?

                      I'm not familiar with the article, but it sounds like a viable alternative.

                      Bastard Programmer from Hell :suss:

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