Learning for the learning impared
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I would like to find a good way to learn 3d graphics at a slow(ish) pace. I did a opengl class in college and everything seemed to go fine. I am not good with opengl at all, but I passed the class (funny how that can happen....). I have been scouring the interwebz for places to learn 3d graphics, specifically because I am excited about games for my hobby. I'm making a 2d game with tile maps and stuff in java, and have done blitting and things for 2d in c++/sdl, but I would like to make a 3d game eventually. It's worth noting that I am basically retarted at 3d math, which is where I lose some of the tutorials/books. I can do basic geometry and intermediate algebra easily enough. I need a resource that can walk me through from that point. Doesn't really matter what language. I'd like to stay away from lots of additions , or specific stuff (like xna, direct3d). If it's specific I'd rather it be linux targetted. I do have a windows box that I can use if necessary though, so I'm not even flat stuck on that point. Using the high level stuff to obscure it is ok, but not until after I understand it and can do it without them. Can anyone point me in the right direction, or recommend some current books to buy? If not , I will also be looking for a program (like ALEX) that can help me become stronger at mathematics without going back to the local college. I use linux though, so ALEX isn't always the best to learn from. I don't mind the fees with the program, but compatibility was an issue.
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I would like to find a good way to learn 3d graphics at a slow(ish) pace. I did a opengl class in college and everything seemed to go fine. I am not good with opengl at all, but I passed the class (funny how that can happen....). I have been scouring the interwebz for places to learn 3d graphics, specifically because I am excited about games for my hobby. I'm making a 2d game with tile maps and stuff in java, and have done blitting and things for 2d in c++/sdl, but I would like to make a 3d game eventually. It's worth noting that I am basically retarted at 3d math, which is where I lose some of the tutorials/books. I can do basic geometry and intermediate algebra easily enough. I need a resource that can walk me through from that point. Doesn't really matter what language. I'd like to stay away from lots of additions , or specific stuff (like xna, direct3d). If it's specific I'd rather it be linux targetted. I do have a windows box that I can use if necessary though, so I'm not even flat stuck on that point. Using the high level stuff to obscure it is ok, but not until after I understand it and can do it without them. Can anyone point me in the right direction, or recommend some current books to buy? If not , I will also be looking for a program (like ALEX) that can help me become stronger at mathematics without going back to the local college. I use linux though, so ALEX isn't always the best to learn from. I don't mind the fees with the program, but compatibility was an issue.
This[^] book is a good start for getting into 3D Math related to Games (as the name suggests). Didn't know about this before, but the book homepage[^] seems interesting too. For a very basic intro check this article[^] on Gamedev. Other articles on gamedev are very good too to take you forward. I hope this helps
"It was when I found out I could make mistakes that I knew I was on to something." -Ornette Coleman "Philosophy is a study that lets us be unhappy more intelligently." -Anon.
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This[^] book is a good start for getting into 3D Math related to Games (as the name suggests). Didn't know about this before, but the book homepage[^] seems interesting too. For a very basic intro check this article[^] on Gamedev. Other articles on gamedev are very good too to take you forward. I hope this helps
"It was when I found out I could make mistakes that I knew I was on to something." -Ornette Coleman "Philosophy is a study that lets us be unhappy more intelligently." -Anon.