Error Checking
IT & Infrastructure
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I am working on teaching myself DirectX, and I am wondering how much error checking should be done in the code. The tutorial I am working off of has some error checking and some of the functions it calls that return values(what error or no error) have no error checking. So for my way to far ahead planning I am planning to write a game in DX to show as a demo of programming skill and I was wondering if there are guideliens or something similar on how much and when to error check things. This is also for a game and a demo for employment so I don't know if either of those affect how much error checking I'd be doing. Thx for any help on this. P.S. If any one knows of a nice DX tutorial, please point me to that. :) Thanks. Quinn