arm animation
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im having do an arm animation .. with the arm consisting of say 3 basic rectangle bitmaps representing the upper arm fore arm and the palm..connected to each other as the usual human arm they all move in the same plane therefore 2d is ok. movement is to include translation as well as rotation of every arm... this includes basically translation and rotataion of the 3 primary bitmaps as well.... as rotation of a bitmap by a specific angle is a tiresome process unless i am to use asm .... and in this case the rotation will be a major part as for smooth rotation from 0-60 degrees say..requires me to iterate the rotation by an increment until it is 60 degrees..... ive heard of sprites...do u suggest that i should store all the rotation sprites of all 3 arms and then blt the respective sprite based on the degree of rotation....???? i havent come across any sprite examples that dont use directx....is there any?? do advice if any other solution is possible.. Regs fordge note:the arm cannot be drwan geometrically and has to be a bitmap