Compare mobile platforms deployment for ISV needs
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Which mobile platforms are most ISV friendly? We are trying to decide the first platform to target from Android, iOS and windows 8 (we have actually built samples for them, so already know the technical aspects), but are more than slightly confused by the myriad of deployment options. Our apps are not of interest to the general public, so app store is not a major requirement. Our customers range from very small to large, and many will not be "corporate" grade to qualify for enterprise deployment options. Most of our customers are not worried about which platform they use, as they will buy devices purely to run our solution. Having app store certification is seen mostly as a hindrance that will slow down delivery of time critical updates. (remember, this is not for general public, only to prequalifed users) when our customers want a code change, they really want it now. We do already have HTML-5 style delivery, but want to go the app route for some specific stuff. We have also tried PhoneGap style development, but I'm more interested in what rules control our deployment of apps than the development iteself Is the following accurate, or have I overlooked a critical deciding factor? Android. + Can use Google play, but can also deploy direct from website. + No specific enterprise deployment option + No restrictions on code? + Approval only required for Google play + Very low cost per developer. Develop in java or C++ + Fragmented OS (ie slight differences between vendors/devices) iOS + Can only deploy via App Store for most customers, some can use enterprise tools, but many do not have DUNS number + Apps must be approved before release, will delay delivery by few days at best + Low cost per developer + Restrictions on code - I am uncertain + Uses Objective-C, which is only iOS + Tightly controlled OS Windows 8 + Deploy only via store, sideloading for enterprise "windows" customers, but not generally + Apps must be approved before release, will delay delivery by few days at best + Low cost per developer, develop in C++ + Tightly controlled OS + Restrictions on code (ie cannot dynamically download executable scripts) + Currently highest physical device cost
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Which mobile platforms are most ISV friendly? We are trying to decide the first platform to target from Android, iOS and windows 8 (we have actually built samples for them, so already know the technical aspects), but are more than slightly confused by the myriad of deployment options. Our apps are not of interest to the general public, so app store is not a major requirement. Our customers range from very small to large, and many will not be "corporate" grade to qualify for enterprise deployment options. Most of our customers are not worried about which platform they use, as they will buy devices purely to run our solution. Having app store certification is seen mostly as a hindrance that will slow down delivery of time critical updates. (remember, this is not for general public, only to prequalifed users) when our customers want a code change, they really want it now. We do already have HTML-5 style delivery, but want to go the app route for some specific stuff. We have also tried PhoneGap style development, but I'm more interested in what rules control our deployment of apps than the development iteself Is the following accurate, or have I overlooked a critical deciding factor? Android. + Can use Google play, but can also deploy direct from website. + No specific enterprise deployment option + No restrictions on code? + Approval only required for Google play + Very low cost per developer. Develop in java or C++ + Fragmented OS (ie slight differences between vendors/devices) iOS + Can only deploy via App Store for most customers, some can use enterprise tools, but many do not have DUNS number + Apps must be approved before release, will delay delivery by few days at best + Low cost per developer + Restrictions on code - I am uncertain + Uses Objective-C, which is only iOS + Tightly controlled OS Windows 8 + Deploy only via store, sideloading for enterprise "windows" customers, but not generally + Apps must be approved before release, will delay delivery by few days at best + Low cost per developer, develop in C++ + Tightly controlled OS + Restrictions on code (ie cannot dynamically download executable scripts) + Currently highest physical device cost
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