develop multiplayer game
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I want to develop multiplayer game online and I plan to use SQL Broker to notify user when it is turn to play, or which technique you suggest me to use. Regards
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I want to develop multiplayer game online and I plan to use SQL Broker to notify user when it is turn to play, or which technique you suggest me to use. Regards
We can't really answer that as is: there are far, far too many options. One mans "multiplayer online game" is Halo4, another is Sims3, or Scrabble! They need very, very different approaches, and trying to decide that you want "SQL Broker" to sort it all out before you look at how much data needs to fly around, and where and when it needs to fly is like deciding you want a 5.2l V8 engine, before you chose the curtains!
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I want to develop multiplayer game online and I plan to use SQL Broker to notify user when it is turn to play, or which technique you suggest me to use. Regards
A simple publish subscribe mechanism should suffice.
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I want to develop tic-tac-toe game online for two users and SQL Server I will use to save players move and broker i will use to notify when soneone's turn to play, or should I use another way to notify user when is turn to make a move. Thanks
It sounds like a bit overkill to have a paid version of Sql Server to play a tic-tac-toe game.
cdpsource wrote:
should I use another way to notify user when is turn to make a move.
There are multiple ways to inform a client of a change; if it's a small turnbased game between two players, I'd expect direct communication between those players, without the need for a server.
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