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SharpDX Community

Scheduled Pinned Locked Moved Graphics
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  • S Offline
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    Sentenryu
    wrote on last edited by
    #1

    First of all, I'm sorry if this isn't the right forum to post this kind of question. Does someone know if there's still a community for SharpDX after the official forum closed? a place where I could ask specific questions and look at what other people are doing with SharpDX. I know that xoofx had a good reason to close the forum, but I kind of feel lost trying to understand the differences between the DirectX and the SharpDX api's.

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    • S Sentenryu

      First of all, I'm sorry if this isn't the right forum to post this kind of question. Does someone know if there's still a community for SharpDX after the official forum closed? a place where I could ask specific questions and look at what other people are doing with SharpDX. I know that xoofx had a good reason to close the forum, but I kind of feel lost trying to understand the differences between the DirectX and the SharpDX api's.

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      T Offline
      thatraja
      wrote on last edited by
      #2

      They mentioned few places for your questions(in the below post), check it out SharpDX - Closing the forum :([^]

      thatraja

      Code converters | Education Needed No thanks, I am all stocked up. - Luc Pattyn When you're wrestling a gorilla, you don't stop when you're tired, you stop when the gorilla is - Henry Minute

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      • T thatraja

        They mentioned few places for your questions(in the below post), check it out SharpDX - Closing the forum :([^]

        thatraja

        Code converters | Education Needed No thanks, I am all stocked up. - Luc Pattyn When you're wrestling a gorilla, you don't stop when you're tired, you stop when the gorilla is - Henry Minute

        S Offline
        S Offline
        Sentenryu
        wrote on last edited by
        #3

        Thanks a lot, I saw that post, and it makes me sad. The main problems I have with SharpDX are not related to DirectX, but rather with all the moved cheese on the API. It's hard to guess if a CreateXXX function on the DirectX API has become: - A static Create or New method on the XXX type. - A constructor on the XXX type. - A static Create method on a factory type. - A instance method on a factory type. - A instance method on another type that is related in some way to XXX. To make it even harder, some types offer more than one or two of the above options, while others seen to offer none. Thats were i wanted help from the comunity. And on top of all, the toolkit isn't even suported, making it work is just guess work and the hope that something relates to XNA on some way. That makes me sad, because i do like SharpDX and love all of the conveniences that were added, like the conversion operators.

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