Correct Syntax; No Result?
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Hey guys, I have a strange problem. I am trying to write a function that looks at a TextBox that, if it is equal to a certain value, changes the value of a string to something else. Here is my code: I define the string in Main:
string strDoorsOption1 = "test";
The Method is defined as:
public void optionCheck(TextBox txt, string str)
{
if (txt.Text == "0")
{
str = "+++";
}
else
{
str = "---";
}
}I call the Method like this:
private void chkDoorsSafetyLaminated_CheckedChanged(object sender, EventArgs e)
{
checkBoxClick3(chkDoorsSafetyLaminated, txtDoorsSafety1);optionCheck(txtDoorsSafety1, strDoorsOption1);
}
checkBoxClick3 is another Method that works as intended to change the value of a TextBox. For reference, it is defined as follows:
public void checkBoxClick3(CheckBox check, TextBox txt)
{
/* Determine the CheckState of the Checkbox */
if (check.CheckState == CheckState.Checked)
{
/* If the CheckState is Checked, then set the value to 1 */
txt.Text = "1";
}
else
{
/* If the CheckState is Unchecked or Inditerminate, then set the value to 0 */
txt.Text = "0";
}
}This works...:
if (txtDoorsSafety1.Text == "0")
{
strDoorsOption1 = "+++";
}
else
{
strDoorsOption1 = "---";
}But when I call optionCheck(txtDoorsSafety1, strDoorsOption1); it acts as if the method is empty. It completely compiles with no errors or warnings, it simply does nothing. Any help would be appreciated.
-
Hey guys, I have a strange problem. I am trying to write a function that looks at a TextBox that, if it is equal to a certain value, changes the value of a string to something else. Here is my code: I define the string in Main:
string strDoorsOption1 = "test";
The Method is defined as:
public void optionCheck(TextBox txt, string str)
{
if (txt.Text == "0")
{
str = "+++";
}
else
{
str = "---";
}
}I call the Method like this:
private void chkDoorsSafetyLaminated_CheckedChanged(object sender, EventArgs e)
{
checkBoxClick3(chkDoorsSafetyLaminated, txtDoorsSafety1);optionCheck(txtDoorsSafety1, strDoorsOption1);
}
checkBoxClick3 is another Method that works as intended to change the value of a TextBox. For reference, it is defined as follows:
public void checkBoxClick3(CheckBox check, TextBox txt)
{
/* Determine the CheckState of the Checkbox */
if (check.CheckState == CheckState.Checked)
{
/* If the CheckState is Checked, then set the value to 1 */
txt.Text = "1";
}
else
{
/* If the CheckState is Unchecked or Inditerminate, then set the value to 0 */
txt.Text = "0";
}
}This works...:
if (txtDoorsSafety1.Text == "0")
{
strDoorsOption1 = "+++";
}
else
{
strDoorsOption1 = "---";
}But when I call optionCheck(txtDoorsSafety1, strDoorsOption1); it acts as if the method is empty. It completely compiles with no errors or warnings, it simply does nothing. Any help would be appreciated.
Aight, let's call it, using your constant and the textbox.
public void optionCheck(TextBox txt, string str)
{
if (txt.Text == "0")
{
str = "+++";
}
else
{
str = "---";
}
}optionCheck(textBox1, "test");
if (textBox1.Text == "0")
{
//something
}
else
{
str = "...";
}Means that "str" gets set to "---", and then goes out of scope. Did you mean to set anything else, like a textbox or a checkbox?
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^]
-
Hey guys, I have a strange problem. I am trying to write a function that looks at a TextBox that, if it is equal to a certain value, changes the value of a string to something else. Here is my code: I define the string in Main:
string strDoorsOption1 = "test";
The Method is defined as:
public void optionCheck(TextBox txt, string str)
{
if (txt.Text == "0")
{
str = "+++";
}
else
{
str = "---";
}
}I call the Method like this:
private void chkDoorsSafetyLaminated_CheckedChanged(object sender, EventArgs e)
{
checkBoxClick3(chkDoorsSafetyLaminated, txtDoorsSafety1);optionCheck(txtDoorsSafety1, strDoorsOption1);
}
checkBoxClick3 is another Method that works as intended to change the value of a TextBox. For reference, it is defined as follows:
public void checkBoxClick3(CheckBox check, TextBox txt)
{
/* Determine the CheckState of the Checkbox */
if (check.CheckState == CheckState.Checked)
{
/* If the CheckState is Checked, then set the value to 1 */
txt.Text = "1";
}
else
{
/* If the CheckState is Unchecked or Inditerminate, then set the value to 0 */
txt.Text = "0";
}
}This works...:
if (txtDoorsSafety1.Text == "0")
{
strDoorsOption1 = "+++";
}
else
{
strDoorsOption1 = "---";
}But when I call optionCheck(txtDoorsSafety1, strDoorsOption1); it acts as if the method is empty. It completely compiles with no errors or warnings, it simply does nothing. Any help would be appreciated.
Look at the code:
public void optionCheck(TextBox txt, string str)
That means that both
txt
andstr
are Value parameters - the default - which means that the value of the variable is copied and the copy passed to the method when it is called - so any changes to the value of the variable affect the copy, and not the original. When the method ends, the modified value is thrown away. This is exactly the normal behaviour - and it is exactly what you want to happen! Take an example, and think about what would happen if what you expected to happen did:public void Change(int i)
{
i = i + 2;
}Now, that's fine when you call it like this:
int iOriginal = 6;
Change(iOriginal);
Console.WriteLine(iOriginal);You will be expecting to get "8" printed. But...what happens if you do this:
Change(6);
Console.WriteLine(6);The last thing you want is to get "8" printed! :laugh: But that is exactly what "should" happen - you passed in a value, the method changed it and tit affected the outside world. The method doesn't know - and can't check - that you are passing in a value that can be variable! You can do what you want, but you have to tell teh system that that is exactly what you want to happen:
public void optionCheck(TextBox txt, ref string str)
{
if (txt.Text == "0")
{
str = "+++";
}
else
{
str = "---";
}
}And call it like this:
optionCheck(txtDoorsSafety1, ref strDoorsOption1);
But then you can't call it with a string constant because will get a compilation error, and the system now knows you want to change a constant, and you can't do that! Make sense?
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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Aight, let's call it, using your constant and the textbox.
public void optionCheck(TextBox txt, string str)
{
if (txt.Text == "0")
{
str = "+++";
}
else
{
str = "---";
}
}optionCheck(textBox1, "test");
if (textBox1.Text == "0")
{
//something
}
else
{
str = "...";
}Means that "str" gets set to "---", and then goes out of scope. Did you mean to set anything else, like a textbox or a checkbox?
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^]
Actually, I was able to finally figure this out, I was missing a `ref` in the Method Definition:
public void optionCheck(TextBox txt, ref string str)
Then when I call it:
optionCheck(txtDoorsSafety1, ref strDoorsOption1)
That works... Though I have to say... the concept of having to write `ref` twice seems counterintuitive to me.
-
Look at the code:
public void optionCheck(TextBox txt, string str)
That means that both
txt
andstr
are Value parameters - the default - which means that the value of the variable is copied and the copy passed to the method when it is called - so any changes to the value of the variable affect the copy, and not the original. When the method ends, the modified value is thrown away. This is exactly the normal behaviour - and it is exactly what you want to happen! Take an example, and think about what would happen if what you expected to happen did:public void Change(int i)
{
i = i + 2;
}Now, that's fine when you call it like this:
int iOriginal = 6;
Change(iOriginal);
Console.WriteLine(iOriginal);You will be expecting to get "8" printed. But...what happens if you do this:
Change(6);
Console.WriteLine(6);The last thing you want is to get "8" printed! :laugh: But that is exactly what "should" happen - you passed in a value, the method changed it and tit affected the outside world. The method doesn't know - and can't check - that you are passing in a value that can be variable! You can do what you want, but you have to tell teh system that that is exactly what you want to happen:
public void optionCheck(TextBox txt, ref string str)
{
if (txt.Text == "0")
{
str = "+++";
}
else
{
str = "---";
}
}And call it like this:
optionCheck(txtDoorsSafety1, ref strDoorsOption1);
But then you can't call it with a string constant because will get a compilation error, and the system now knows you want to change a constant, and you can't do that! Make sense?
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
Yes, and this is one of the best explanations ever. Thank you.
-
Hey guys, I have a strange problem. I am trying to write a function that looks at a TextBox that, if it is equal to a certain value, changes the value of a string to something else. Here is my code: I define the string in Main:
string strDoorsOption1 = "test";
The Method is defined as:
public void optionCheck(TextBox txt, string str)
{
if (txt.Text == "0")
{
str = "+++";
}
else
{
str = "---";
}
}I call the Method like this:
private void chkDoorsSafetyLaminated_CheckedChanged(object sender, EventArgs e)
{
checkBoxClick3(chkDoorsSafetyLaminated, txtDoorsSafety1);optionCheck(txtDoorsSafety1, strDoorsOption1);
}
checkBoxClick3 is another Method that works as intended to change the value of a TextBox. For reference, it is defined as follows:
public void checkBoxClick3(CheckBox check, TextBox txt)
{
/* Determine the CheckState of the Checkbox */
if (check.CheckState == CheckState.Checked)
{
/* If the CheckState is Checked, then set the value to 1 */
txt.Text = "1";
}
else
{
/* If the CheckState is Unchecked or Inditerminate, then set the value to 0 */
txt.Text = "0";
}
}This works...:
if (txtDoorsSafety1.Text == "0")
{
strDoorsOption1 = "+++";
}
else
{
strDoorsOption1 = "---";
}But when I call optionCheck(txtDoorsSafety1, strDoorsOption1); it acts as if the method is empty. It completely compiles with no errors or warnings, it simply does nothing. Any help would be appreciated.
You're passing the parameter by value, which means that any changes you make to the parameter within the method will be discarded when the method returns. I suspect you meant to pass it by reference, so that the changes would be copied back. Passing Parameters (C# Programming Guide)[^] In this case, since you're not using the value of the parameter within the method, and you're always assigning a value to it before the method returns, you should declare it as an
out
parameter.public void optionCheck(TextBox txt, out string str)
{
if (txt.Text == "0")
{
str = "+++";
}
else
{
str = "---";
}
}optionCheck(txtDoorsSafety1, out strDoorsOption1);
"These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer
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Yes, and this is one of the best explanations ever. Thank you.
You're welcome!
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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Actually, I was able to finally figure this out, I was missing a `ref` in the Method Definition:
public void optionCheck(TextBox txt, ref string str)
Then when I call it:
optionCheck(txtDoorsSafety1, ref strDoorsOption1)
That works... Though I have to say... the concept of having to write `ref` twice seems counterintuitive to me.
Zachery Hysong wrote:
the concept of having to write `ref` twice seems counterintuitive to me.
The first time (in the method declaration) you use it to explain to the compiler that you're passing the string by reference, not as a value. The second could be omitted if the language would allow it; it doesn't because it helps to determine what is being passed. If you read the call to the method, then without the additional "ref" keyword it'd be impossible to say whether it is passed as a value or a reference without looking up the method-signature. It also prevents mistakes; you can never pass in a value by "mistake" :)
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^]