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MoveWindow()

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  • V vikramlinux

    What Kind of application you are developing ? SDI,MDI ? let mw know..:| Vikram

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    ROK_RShadow
    wrote on last edited by
    #4

    Developing an SDI Application.

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    • R ROK_RShadow

      Developing an SDI Application.

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      vikramlinux
      wrote on last edited by
      #5

      The reply from naik is correct. Just check it out...

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      • C Chintan

        You have made mistake in the following function call : GetParentFrame()->MoveWindow(tmpRect.Width(),tmpRect.Height(),winRect.Width(), winRect.Height()); First parameter should be X coordinate and second one should be Y coordinate of the screen. So in your case it should be tempRect.TopLeft().x & tempRect.TopLeft().y respectively Regards C.R.Naik

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        ROK_RShadow
        wrote on last edited by
        #6

        Thank you for the correction Chintan, I realized that something was not right with the first two values. However these values reflect were the x,y orgin of the window is if I'm correct in saying that. In my actual code I was using 0,0 and just putting the frame in the upper left corner. Anyways thank you again. You have prolly saved me a little research on how to get the correct coordinates

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        • V vikramlinux

          The reply from naik is correct. Just check it out...

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          ROK_RShadow
          wrote on last edited by
          #7

          Not exactly what I am looking for. The frame still resizes to a very tiny view. I have tried setting the SetMapMode() to different values.. but that has not worked out very well either.

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          • R ROK_RShadow

            Not exactly what I am looking for. The frame still resizes to a very tiny view. I have tried setting the SetMapMode() to different values.. but that has not worked out very well either.

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            vikramlinux
            wrote on last edited by
            #8

            If you are tring in CMainFrame then just use this->MoveWindow(...); else if it is in View use AfxGetMainWnd()->MoveWindow(..); ;)

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            • V vikramlinux

              If you are tring in CMainFrame then just use this->MoveWindow(...); else if it is in View use AfxGetMainWnd()->MoveWindow(..); ;)

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              ROK_RShadow
              wrote on last edited by
              #9

              That is the code that I am using MoveWindow(...) ::MoveWindow(...) GetParentFrame()->MoveWindow(...) AfxGetMainWind()->MoveWindow(...) all produce the same results. The window is resized, but not of the correct size. the CRect structure will have correct numbers for the Width and Height.. however I don't understand how those numbers are being mapped. It seems like 320 is being mapped to 320 mini micro half pixels.

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              • R ROK_RShadow

                That is the code that I am using MoveWindow(...) ::MoveWindow(...) GetParentFrame()->MoveWindow(...) AfxGetMainWind()->MoveWindow(...) all produce the same results. The window is resized, but not of the correct size. the CRect structure will have correct numbers for the Width and Height.. however I don't understand how those numbers are being mapped. It seems like 320 is being mapped to 320 mini micro half pixels.

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                vikramlinux
                wrote on last edited by
                #10

                I think this must be issue between player output coorinates and the co-odinates you are setttig..i think you need to set the View's size ..Is it so?and not whole Window..

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                • V vikramlinux

                  I think this must be issue between player output coorinates and the co-odinates you are setttig..i think you need to set the View's size ..Is it so?and not whole Window..

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                  ROK_RShadow
                  wrote on last edited by
                  #11

                  Hmmmm.. Using DirectX9 VMR to display a video.. If I use MoveWindow(...) on the view and don't call it through the parent frame .. it sets to the correct size. However the view is never "updated" wether I call Invalidate() or not. so It appears that a Video has plopped on top of the CView window, and will overwrite the status bar, and what not. If I call the funtion through the Frame Window.. It resizes the whole window.. but makes the window tiny.

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                  • R ROK_RShadow

                    Hmmmm.. Using DirectX9 VMR to display a video.. If I use MoveWindow(...) on the view and don't call it through the parent frame .. it sets to the correct size. However the view is never "updated" wether I call Invalidate() or not. so It appears that a Video has plopped on top of the CView window, and will overwrite the status bar, and what not. If I call the funtion through the Frame Window.. It resizes the whole window.. but makes the window tiny.

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                    vikramlinux
                    wrote on last edited by
                    #12

                    see actually the size of the FrameWindow you are considering while resizing.and actually the View needs to be of that size.so just take the framewindows rectangle and view rectangle and fine out what exactly the size you want. that meant your main windows is slightly bigger. and view will be of exact size.In short you need to manipulate the width and height of main window ...by finding the exact difference between upper left and top coordinates of view and Mainframe.

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                    • V vikramlinux

                      see actually the size of the FrameWindow you are considering while resizing.and actually the View needs to be of that size.so just take the framewindows rectangle and view rectangle and fine out what exactly the size you want. that meant your main windows is slightly bigger. and view will be of exact size.In short you need to manipulate the width and height of main window ...by finding the exact difference between upper left and top coordinates of view and Mainframe.

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                      ROK_RShadow
                      wrote on last edited by
                      #13

                      hmm.. that is understandable.. makes scence I guess.. For now I have moved on .. automaticly resizing the default video widht and height isn't a need to have feature I guess, since the user can simply drag the window to whatever size he/she wants.

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