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  4. Anyone is interested in remote game development?

Anyone is interested in remote game development?

Scheduled Pinned Locked Moved Collaboration / Beta Testing
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  • U Offline
    U Offline
    User 11251414
    wrote on last edited by
    #1

    I know this forum is mainly for developers. But just curious anyone does not only wanna do coding work, but also has some interests of designing a mobile game together? My idea is to design a small but creative strategy game. It's gonna release in AppStore. The story of the game is that the player drives a spacecraft to explore the unknown universe and look for a planet that fits for human being to live. The story is inspired by the movie - Interstellar. I like it so so much. The game strategy is mainly about designing a most effective way of upgrading your spacecraft so that you could travel farther. I personally like hard sci-fic so I want the game to be visually hard sci-fic. In my current design, I'm looking at a 1 man/month coding work size of project so I'm looking for just one experienced developer to work with. If anyone happened to be a hard sci-fic fan or just be interested in making such a game, please let me know. We could talk more. I'm pretty confident that the gameplay is very attractive. And I have some creative design for in-game-purchase so we are not doing charity. But the very first thing is I need a trustworthy partner. Are you the one? By the way, I don't think we have to sit together to work on the game. So, where you and I live is not a question. We can work out some doable procedure to make sure it's a healthy remote working relationship.

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    • U User 11251414

      I know this forum is mainly for developers. But just curious anyone does not only wanna do coding work, but also has some interests of designing a mobile game together? My idea is to design a small but creative strategy game. It's gonna release in AppStore. The story of the game is that the player drives a spacecraft to explore the unknown universe and look for a planet that fits for human being to live. The story is inspired by the movie - Interstellar. I like it so so much. The game strategy is mainly about designing a most effective way of upgrading your spacecraft so that you could travel farther. I personally like hard sci-fic so I want the game to be visually hard sci-fic. In my current design, I'm looking at a 1 man/month coding work size of project so I'm looking for just one experienced developer to work with. If anyone happened to be a hard sci-fic fan or just be interested in making such a game, please let me know. We could talk more. I'm pretty confident that the gameplay is very attractive. And I have some creative design for in-game-purchase so we are not doing charity. But the very first thing is I need a trustworthy partner. Are you the one? By the way, I don't think we have to sit together to work on the game. So, where you and I live is not a question. We can work out some doable procedure to make sure it's a healthy remote working relationship.

      J Offline
      J Offline
      jschell
      wrote on last edited by
      #2

      Member 11285683 wrote:

      The story is inspired by the movie - Interstellar

      Make sure that is all it is is "inspired" and never mention it again in connection with your product - unless you want to find out all about the media legal system.

      Member 11285683 wrote:

      We can work out some doable procedure to make sure it's a healthy remote working relationship.

      You should start by at least attempting to do a story board about what the game will do. And you should at least consider how you will make money from it (presumably that is your goal.) And how you and your partner will share this. After the story board rough out an architecture and decide, in terms of that, what your weaknesses are. That will allow you to decide what sort of partner you need. I would suggest that you also get in writing who owns the work that the partner does. And what expectations, in writing, are for both of you in terms of actually working on it. Quite a bit of difference between someone who spends 80 hours of week producing quality code and someone who spends 1 hour a week and produces nothing useable but then claims 50% ownership.

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