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c graphics

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  • U Offline
    U Offline
    User 11473109
    wrote on last edited by
    #1

    which is the best book to study about graohics in c , and which compiler is the best ? i have been looking orward to make a game using c. please guide me

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    • U User 11473109

      which is the best book to study about graohics in c , and which compiler is the best ? i have been looking orward to make a game using c. please guide me

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      Frankie C
      wrote on last edited by
      #2

      I generally use always plain C even for COM. Unfortunately nowadays almost all advanced libraries for graphics, comms, and whatever you want are available only in OOP and managed code. But still you can do alot of things using plane C. I suggest to start studying the old good GDI[^]. For games is available the evergreen Allegro library[^]. Hope this will help.

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      • U User 11473109

        which is the best book to study about graohics in c , and which compiler is the best ? i have been looking orward to make a game using c. please guide me

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        Afzaal Ahmad Zeeshan
        wrote on last edited by
        #3

        If a book offers graphics, its best for beginners! There is no problem for you to get in depth of everything, you need to get idea of it right now... Any book, would give you an idea of what graphics is, what C has for graphics and so on. Secondly, every compiler if it compiles the code correctly, is good... You can try out multiple, and see for which one suits you. Once you've learnt enough, and you want to move to productive scenarios. Then I would suggest, you move on from C to C++ at least. GTK+, QT and many more libraries are out there to support graphics. You can learn the basic difference here: http://stackoverflow.com/a/1887094/1762944[^]. Finally, nothing is best, you have to see which product suits your requirements. Good luck!

        The shit I complain about It's like there ain't a cloud in the sky and it's raining out - Eminem ~! Firewall !~

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