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separating axis theorem

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  • I Offline
    I Offline
    Isawyouoo
    wrote on last edited by
    #1

    hi all! I know that the only way to find the Separating Axis is the brute force. Is there a way to avoid this(it's true that a computer can calculate more than 10000000 dot products,with a fast result). Seen that V-clip and gjk suck... I was just wondring!!! :doh: thanks!!!

    D 1 Reply Last reply
    0
    • I Isawyouoo

      hi all! I know that the only way to find the Separating Axis is the brute force. Is there a way to avoid this(it's true that a computer can calculate more than 10000000 dot products,with a fast result). Seen that V-clip and gjk suck... I was just wondring!!! :doh: thanks!!!

      D Offline
      D Offline
      Dave Kreskowiak
      wrote on last edited by
      #2

      You apparently answered your own question before you even got to the question mark.

      Isawyouoo wrote:

      I know that the only way to find the Separating Axis is the brute force.

      Isawyouoo wrote:

      Is there a way to avoid this

      So, when you Googled "polygon collision detection algorithms", what did you come up with?

      A guide to posting questions on CodeProject

      Click this: Asking questions is a skill. Seriously, do it.
      Dave Kreskowiak

      I 1 Reply Last reply
      0
      • D Dave Kreskowiak

        You apparently answered your own question before you even got to the question mark.

        Isawyouoo wrote:

        I know that the only way to find the Separating Axis is the brute force.

        Isawyouoo wrote:

        Is there a way to avoid this

        So, when you Googled "polygon collision detection algorithms", what did you come up with?

        A guide to posting questions on CodeProject

        Click this: Asking questions is a skill. Seriously, do it.
        Dave Kreskowiak

        I Offline
        I Offline
        Isawyouoo
        wrote on last edited by
        #3

        I came up always with the same arguments blablabla...

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