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Bandwidth limit for application google chrome.

Scheduled Pinned Locked Moved .NET (Core and Framework)
game-devperformancetutorialquestion
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  • U Offline
    U Offline
    User 12245664
    wrote on last edited by
    #1

    I live in an area where the Internet is 1Mbps. It is a slow Internet connection to play games online and play on google chrome youtube simultaneously. Youtube video load all possible speed, that causes slowness in the online game. I would like to limit the bandwidth of google chrome to 0.5mps as this runs the online game, and drop velocity when you stop running the online game. I do not know how to start. Any ideas? All the ideas are welcome. Thank you,

    L D J 3 Replies Last reply
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    • U User 12245664

      I live in an area where the Internet is 1Mbps. It is a slow Internet connection to play games online and play on google chrome youtube simultaneously. Youtube video load all possible speed, that causes slowness in the online game. I would like to limit the bandwidth of google chrome to 0.5mps as this runs the online game, and drop velocity when you stop running the online game. I do not know how to start. Any ideas? All the ideas are welcome. Thank you,

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #2

      Probably the easiest place to start is with a router. You may need another network card: Limit bandwidth per port - Spiceworks[^] Or, you may try running YouTube in a virtual machine; you may be able to throttle the virtual internet connection. You need to pick a virtual machine host (Oracle VM; Hyper-V) and have access to an extra OS you can install.

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      • U User 12245664

        I live in an area where the Internet is 1Mbps. It is a slow Internet connection to play games online and play on google chrome youtube simultaneously. Youtube video load all possible speed, that causes slowness in the online game. I would like to limit the bandwidth of google chrome to 0.5mps as this runs the online game, and drop velocity when you stop running the online game. I do not know how to start. Any ideas? All the ideas are welcome. Thank you,

        D Offline
        D Offline
        Dave Kreskowiak
        wrote on last edited by
        #3

        This really isn't a code problem. You COULD do it but you'd be writing a proxy server. That's an awful lot of work for little gain. If your artificially limited connection cannot keep up with the playback, YouTube is going to detect the limited bandwidth and automatically go down to a lower resolution to download less data while keeping up with the playback speed. You can get around that by selecting the resolution you want but the playback will pause every few seconds while the player waits for more data. Seriously, this is solved by not playing YouTube videos while you play the game or by selecting a low resolution playback. It's not solved by writing code.

        A guide to posting questions on CodeProject

        Click this: Asking questions is a skill. Seriously, do it.
        Dave Kreskowiak

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        • U User 12245664

          I live in an area where the Internet is 1Mbps. It is a slow Internet connection to play games online and play on google chrome youtube simultaneously. Youtube video load all possible speed, that causes slowness in the online game. I would like to limit the bandwidth of google chrome to 0.5mps as this runs the online game, and drop velocity when you stop running the online game. I do not know how to start. Any ideas? All the ideas are welcome. Thank you,

          J Offline
          J Offline
          jschell
          wrote on last edited by
          #4

          Do you want to write/create a solution or do you just want a solution? If the former then you would need to 1. Learn how IP traffic works 2. Learn how browsers work 3. Learn how to create a server 4. Learn how to work with threads and sockets 5. Learn how to throttle when reading a stream 6. Put the above together to create a proxy server. If you want the latter then the following worked well for me for limiting bandwidth for a browser. You must however remember to stop it when the throttling is no longer needed. Charles Web Debugging Proxy • HTTP Monitor / HTTP Proxy / HTTPS & SSL Proxy / Reverse Proxy[^]

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