How to create complex objects with direct3d?
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Hi I would like to create complex 3d objects with direct3d. I use primitives as cilynders, cubes and cones but it is very difficult and time consuming. If I have one 3d object consisted from 2 cilynders with different 3d orientations, how I can rotate the whole complex object? At this time, I have to rotate both cilynders separately, thus rotating the whole complex 3d object. Does it exist any other technique for translation and rotation of complex 3d objects?