In Search for a Published Board Game Generating Algorithm
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I am currently working on a procedurally generated game, and vaguely remember having read a book/paper/article in which it was said that there exists a published algorithm which can generate high quality game board games with a random set of rules, which are as good as human designed game board games. The algorithm was NOT limited to a single game such as Sudoku or Crossword puzzles, it rather would generate a set of rules for the players to play by, so it could potentially generate tic tac toe, checkers or 4 in-a-row wins and variations of all 3 games. I think the article was published between 1980's and 2006ish and that it was published in a journal. Sadly I cannot remember where I read the article, only that it must've been in the last 8 months. If you know about this algorithm or something similar to it, please post. Thanks a bundle, Mark io