_tcscpy_s and unused buffer part
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If anyone has a minute can they confirm a weird behaviour of _tcscpy_s which caught me totally off guard that it trashes the unused part of the return buffer. The code I would like you to test follows, you will need include TCHAR.H for the standard _tcscpy_s function
#include
TCHAR szFilter[512];
memset(szFilter, 0, sizeof(szFilter)); // Zero szFilter
_tcscpy_s(szFilter, _countof(szFilter), _T("All files"));
int i = _tcslen(szFilter);
TCHAR Ch1 = szFilter[i + 2]; // Place a debug here .. Ch1 will be trash .. my nice zeroed buffer is toastmemset(szFilter, 0, sizeof(szFilter)); // Zero szFilter
_tcscpy_s(szFilter, _tcslen(_T("All files"))+1, _T("All files"));
TCHAR Ch2 = szFilter[i + 2]; // Place a debug here .. Ch2 will be 0 as expectedWhat I am interested in is the part of the buffer the result is not written in. What stunned me was it was all trashed. Okay the function does not define what it does with the unused parts of the buffer but it seems a waste of time to play with it. The stranger part is if you lie to the function and make it have just the right size buffer it doesn't trash the buffer. It's so quirky I am trying to work out if it is a machine/processor dependent implementation of the function.
In vino veritas
I reckon it has something to do with
_tcscpy_s()
internally calling_FILL_STRING()
for the balance of the destination string. If you can live without the safe version,_tcscpy()
will work as expected. It looks like you may need to usememcpy()
instead."One man's wage rise is another man's price increase." - Harold Wilson
"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons
"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles
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I reckon it has something to do with
_tcscpy_s()
internally calling_FILL_STRING()
for the balance of the destination string. If you can live without the safe version,_tcscpy()
will work as expected. It looks like you may need to usememcpy()
instead."One man's wage rise is another man's price increase." - Harold Wilson
"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons
"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles
You are correct the FILL_STRING is the culprit and no I need the function so will just do the buffer fill long handed. As Richard worked out it isn't there in release mode so it's something to do with debug mode display functions. My guess is it's a pattern for there watch for change implementation. It did however totally catch me out :-) Update: Chris correctly identified why it's doing it and how you control it.
In vino veritas
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I have seen this before and I think it is to do with the fact that the
_s
variants are "safe" mode functions. The first thing they do is to overwrite the buffer with some known pattern (hex FEFE in my Unicode test), before doing the copy - at least in Debug mode. You could try a Release mode version and add some code to examine the buffer at each point. A 16 character buffer will be big enough.Yes it's hex FEFE pattern for me as well. I tried release and it's not there .. must be something to do with debug mode. That is what was doing my head in a code that would run in release mode but not in debug mode ... now that is a turn up. Update: David Crowe got the weirdness there is a FILL_STRING call put on the balance of the buffer. I can't for the life of me think why they do it so have referred it to Microsoft as to why debug mode does it, and will work around the behaviour.
In vino veritas
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maybe _CrtSetDebugFillThreshold[^] can help?
A good catch that does the job. Setting it to zero and then putting the value back after the code solves my problem. Well you learn something everyday, I was completely unaware they had added that functionality into the safe routines but at least they do realize the problem and allow control of it.
In vino veritas
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You are correct the FILL_STRING is the culprit and no I need the function so will just do the buffer fill long handed. As Richard worked out it isn't there in release mode so it's something to do with debug mode display functions. My guess is it's a pattern for there watch for change implementation. It did however totally catch me out :-) Update: Chris correctly identified why it's doing it and how you control it.
In vino veritas
leon de boer wrote:
...so will just do the buffer fill long handed.
Just curious but what does it matter what's after the
\0
value in the buffer?"One man's wage rise is another man's price increase." - Harold Wilson
"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons
"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles
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leon de boer wrote:
...so will just do the buffer fill long handed.
Just curious but what does it matter what's after the
\0
value in the buffer?"One man's wage rise is another man's price increase." - Harold Wilson
"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons
"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles
I was try to make a filter for OPENFILENAME OPENFILENAME structure (Windows)[^] It's not a great structure from MS and it look something like this "DXF Files\0*.dxf\0PLT Files\0*.plt\0\0 " You can't string copy that in because of the terminating 0 characters in it. For me it's worse "DXF files", "PLT files" is the English version I have German, French etc strings to replace it so the string changes. So I have to build that structure and the old code basically relied on the buffer being zeroed and it just wrote the string bits in without having to track all the string lengths. It was assumed strcpy doesn't play with parts of the buffer it isn't writing the result into. So the correct way to write it would be strcpy + strcat + strcat + strcat + strcat(\0).... which I did. The safe functions mean you have to track the amount of buffer left to pass in and so it becomes a lot of code for a very trivial thing ... BUT IT'S GUARANTEED TO WORK :-) So basically while I was trying to debug the program the code was failing because the code relied on something not guaranteed. For such a simple string structure its a pain to have to make code track multiple string pointers just to create it but I should have done it .. lesson 1 never assume anything not actually specified!!!! The bigger issue for me and why I went after it was performance. If they are playing around with stuff they don't need to they are wasting time. String functions are used often and everywhere and on very large memory blocks and I was concerned about the impact.
In vino veritas
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I was try to make a filter for OPENFILENAME OPENFILENAME structure (Windows)[^] It's not a great structure from MS and it look something like this "DXF Files\0*.dxf\0PLT Files\0*.plt\0\0 " You can't string copy that in because of the terminating 0 characters in it. For me it's worse "DXF files", "PLT files" is the English version I have German, French etc strings to replace it so the string changes. So I have to build that structure and the old code basically relied on the buffer being zeroed and it just wrote the string bits in without having to track all the string lengths. It was assumed strcpy doesn't play with parts of the buffer it isn't writing the result into. So the correct way to write it would be strcpy + strcat + strcat + strcat + strcat(\0).... which I did. The safe functions mean you have to track the amount of buffer left to pass in and so it becomes a lot of code for a very trivial thing ... BUT IT'S GUARANTEED TO WORK :-) So basically while I was trying to debug the program the code was failing because the code relied on something not guaranteed. For such a simple string structure its a pain to have to make code track multiple string pointers just to create it but I should have done it .. lesson 1 never assume anything not actually specified!!!! The bigger issue for me and why I went after it was performance. If they are playing around with stuff they don't need to they are wasting time. String functions are used often and everywhere and on very large memory blocks and I was concerned about the impact.
In vino veritas
leon de boer wrote:
You can't string copy that in because of the terminating 0 characters in it.
Why would you want to? The
lpstrFilter
member is a pointer not an "array". You should have something like:OPENFILENAME ofn = {0};
ofn.lStructSize = sizeof(OPENFILENAME);
ofn.lpstrFilter = "DXF Files\0*.dxf\0PLT Files\0*.plt\0"; // string literals are already nul terminated
...Now if you are wanting a dynamic filter (one that changes at runtime), that's a horse of a different color, although still do-able.
"One man's wage rise is another man's price increase." - Harold Wilson
"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons
"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles
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leon de boer wrote:
You can't string copy that in because of the terminating 0 characters in it.
Why would you want to? The
lpstrFilter
member is a pointer not an "array". You should have something like:OPENFILENAME ofn = {0};
ofn.lStructSize = sizeof(OPENFILENAME);
ofn.lpstrFilter = "DXF Files\0*.dxf\0PLT Files\0*.plt\0"; // string literals are already nul terminated
...Now if you are wanting a dynamic filter (one that changes at runtime), that's a horse of a different color, although still do-able.
"One man's wage rise is another man's price increase." - Harold Wilson
"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons
"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles
Edit: Correction yes that works as a static. But yes that is a static create but my strings are coming from memory the user can switch language on the fly and the number of types of file that can be loaded depends on version purchased. Bascially I can't possible do it with static strings I have to build the string into an array and pass the pointer to the array. The array is created and disposed of by the dialog and all very normal when doing multilingual dialog functions. Many of the string bits are coming from windows via the locale API and heaven only knows how long they are and where they are coming from in memory. I need the array because I have to assemble all the string somewhere. I would like to see a dynamic form of your code without allocating an array on the heap or local stack :-) Anyhow it's all working now, the performance was more the issue to me and that is resolved.
In vino veritas
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Edit: Correction yes that works as a static. But yes that is a static create but my strings are coming from memory the user can switch language on the fly and the number of types of file that can be loaded depends on version purchased. Bascially I can't possible do it with static strings I have to build the string into an array and pass the pointer to the array. The array is created and disposed of by the dialog and all very normal when doing multilingual dialog functions. Many of the string bits are coming from windows via the locale API and heaven only knows how long they are and where they are coming from in memory. I need the array because I have to assemble all the string somewhere. I would like to see a dynamic form of your code without allocating an array on the heap or local stack :-) Anyhow it's all working now, the performance was more the issue to me and that is resolved.
In vino veritas
leon de boer wrote:
I need the array because I have to assemble all the string somewhere.
Like was previously mentioned, you may need to use
memcpy()
."One man's wage rise is another man's price increase." - Harold Wilson
"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons
"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles
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If anyone has a minute can they confirm a weird behaviour of _tcscpy_s which caught me totally off guard that it trashes the unused part of the return buffer. The code I would like you to test follows, you will need include TCHAR.H for the standard _tcscpy_s function
#include
TCHAR szFilter[512];
memset(szFilter, 0, sizeof(szFilter)); // Zero szFilter
_tcscpy_s(szFilter, _countof(szFilter), _T("All files"));
int i = _tcslen(szFilter);
TCHAR Ch1 = szFilter[i + 2]; // Place a debug here .. Ch1 will be trash .. my nice zeroed buffer is toastmemset(szFilter, 0, sizeof(szFilter)); // Zero szFilter
_tcscpy_s(szFilter, _tcslen(_T("All files"))+1, _T("All files"));
TCHAR Ch2 = szFilter[i + 2]; // Place a debug here .. Ch2 will be 0 as expectedWhat I am interested in is the part of the buffer the result is not written in. What stunned me was it was all trashed. Okay the function does not define what it does with the unused parts of the buffer but it seems a waste of time to play with it. The stranger part is if you lie to the function and make it have just the right size buffer it doesn't trash the buffer. It's so quirky I am trying to work out if it is a machine/processor dependent implementation of the function.
In vino veritas
_tcscpy_s and it's variants only guarantee that the string will be copied IF it fits. I suspect that the compiler "figured out" that it could safely optimize the copy using 32 or 64 bit chunks. This would result in satisfying the condition that the string be null terminated, but would also end up copying random data stored after the original string.