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c++ directx9 center background

Scheduled Pinned Locked Moved Graphics
c++graphicsgame-devhelp
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  • K Offline
    K Offline
    Korowai
    wrote on last edited by
    #1

    Hello, i am trying to code some graphics for a little game in c++ and winapi / directx9. I have established a background as a surface. Then i put some sprites on the background. The problem is, as i call a function that has to center the screen on the active sprite, it doesn't show the background. Here is the code so far, if you miss an information, please ask and i will answer. First, the part of main, that is called, when user pushes button (winapi)

    case ID_ZENTRIEREN:
    {
    for (int x=0;x<4;x++)
    if (Spieler[x].Rundenaktiv==true)
    {
    Spielx=Spieler[x].posx;
    Spiely=Spieler[x].posy;
    d3ddev->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_COLORVALUE(0.0f,0.0f,0.0f,1.0f), 1.0f, 0);
    render_frame_center(hDlg1, Worldposx, Worldposy, Bildschirmbreite, Bildschirmhoehe, Spielx, Spiely);
    if (Spieler[x].Mobilart==0) //Schuerfer
    {
    float Mobilposx, Mobilposy;
    Mobilposx=Spieler[x].posx;
    Mobilposy=Spieler[x].posy;
    render_Schuerfer(oWorldposx, oWorldposy, Mobilposx, Mobilposy);
    }
    else if (Spieler[x].Mobilart==1) //Frachter
    {
    float Mobilposx, Mobilposy;
    Mobilposx=Spieler[x].posx;
    Mobilposy=Spieler[x].posy;
    render_Frachter(oWorldposx, oWorldposy, Mobilposx, Mobilposy);
    }
    else if (Spieler[x].Mobilart==2) //Flugwaechter
    {
    float Mobilposx, Mobilposy;
    Mobilposx=Spieler[x].posx;
    Mobilposy=Spieler[x].posy;
    render_Flugwaechter(oWorldposx, oWorldposy, Mobilposx, Mobilposy);
    }
    else if (Spieler[x].Mobilart==3) //Jaeger
    {
    float Mobilposx, Mobilposy;
    Mobilposx=Spieler[x].posx;
    Mobilposy=Spieler[x].posy;
    render_Jaeger(oWorldposx, oWorldposy, Mobilposx, Mobilposy);
    }

                    render\_Zeichenak
    
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