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CBitmap::LoadBitmap help

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  • F ForNow

    Yes it see it there are the resource numbers of my bitmaps my questions is then the following

    Quote:

    BREAKPOINT BITMAP "C:\\DriveRichEdit\\DriveRichEdit\\DriveRichEdit\\res\\bullet_red.bmp" IDR_MAINFRAME BITMAP "res\\Toolbar.bmp" IDB_BITMAP1 BITMAP "res\\bitmap1.bmp"

    I have tried various strings 1) full path name of where the bitmap resides as indicated by my first entry 2) partial as indicated by my second entry "res\\Toolbar.bmp" would you know the correct entry thanks

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    V Offline
    Victor Nijegorodov
    wrote on last edited by
    #6

    ForNow wrote:

    would you know the correct entry

    According your OP it should be:

    ForNow wrote:

    Here is My rc statement

    IDB_BITMAP1 BITMAP "res\\bitmap1.bmp"

    F 1 Reply Last reply
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    • V Victor Nijegorodov

      ForNow wrote:

      would you know the correct entry

      According your OP it should be:

      ForNow wrote:

      Here is My rc statement

      IDB_BITMAP1 BITMAP "res\\bitmap1.bmp"

      F Offline
      F Offline
      ForNow
      wrote on last edited by
      #7

      I re-checked the doc and it say I can put in the full path name of the bitmap going to do that I’ll also do a getlasterror if RC _!= 0 Thanks

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      • F ForNow

        I re-checked the doc and it say I can put in the full path name of the bitmap going to do that I’ll also do a getlasterror if RC _!= 0 Thanks

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        Lost User
        wrote on last edited by
        #8

        You should not need to as the location is only required by the compiler when it builds the executable. Part of the build process is to embed all resources into the final executable. You can check it by getting hold of one of the many free resource editors available online.

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        • L Lost User

          You should not need to as the location is only required by the compiler when it builds the executable. Part of the build process is to embed all resources into the final executable. You can check it by getting hold of one of the many free resource editors available online.

          F Offline
          F Offline
          ForNow
          wrote on last edited by
          #9

          so the bitmap is in the exe I google and see a product Resource tuner maybe i should try it see if it finds the bitap and maybe the problem is I didn't link it in right with the res file thanks

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          • F ForNow

            so the bitmap is in the exe I google and see a product Resource tuner maybe i should try it see if it finds the bitap and maybe the problem is I didn't link it in right with the res file thanks

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            Lost User
            wrote on last edited by
            #10

            I have never encountered a project where the resources did not get included correctly. In fact I just ran a quick test and it worked fine.

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            • F ForNow

              I am trying to load a bit map its in my res folder in fact I have also copied it folder where my .exe is it fail to load Here is My rc statement

              IDB_BITMAP1 BITMAP "res\\bitmap1.bmp"

              and I do a CBitmap.LoadBitmap(IDB_BITMAP1); The return code is 0 The Documentations says

              Quote:

              by the ID number in nIDResource from the application's executable file.

              does that mean I have to link the application a certain way thanks

              F Offline
              F Offline
              ForNow
              wrote on last edited by
              #11

              Did a Cimage load the HRESULT was 0 did CBitmap::Attach (there is not documentation on this) but return code was 1 when I looked at the n_hObject in VS debugger it had high order X'FF' the handle was FFFFFFFF88052070 never saw a resource handle with high order X'FF' ITS usually zeros

              V L 3 Replies Last reply
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              • F ForNow

                Did a Cimage load the HRESULT was 0 did CBitmap::Attach (there is not documentation on this) but return code was 1 when I looked at the n_hObject in VS debugger it had high order X'FF' the handle was FFFFFFFF88052070 never saw a resource handle with high order X'FF' ITS usually zeros

                V Offline
                V Offline
                Victor Nijegorodov
                wrote on last edited by
                #12

                1. "the HRESULT was 0" (S_OK) means the function completed successfully. 2. "(there is not documentation on CBitmap::Attach)". However, there is a documentation on its base class method: [CGdiObject Class | Microsoft Docs](https://docs.microsoft.com/en-us/cpp/mfc/reference/cgdiobject-class?view=msvc-160#attach)

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                • F ForNow

                  Did a Cimage load the HRESULT was 0 did CBitmap::Attach (there is not documentation on this) but return code was 1 when I looked at the n_hObject in VS debugger it had high order X'FF' the handle was FFFFFFFF88052070 never saw a resource handle with high order X'FF' ITS usually zeros

                  L Offline
                  L Offline
                  Lost User
                  wrote on last edited by
                  #13

                  I suspect that whatever results you got are not valid, since you need to pass a GDI object to the Attach call in the first place. So what were you trying to attach? As I suggested earlier you definitely need to find out whether this image actually exists in your executable's resources, and if not, why not?

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                  • F ForNow

                    Did a Cimage load the HRESULT was 0 did CBitmap::Attach (there is not documentation on this) but return code was 1 when I looked at the n_hObject in VS debugger it had high order X'FF' the handle was FFFFFFFF88052070 never saw a resource handle with high order X'FF' ITS usually zeros

                    L Offline
                    L Offline
                    Lost User
                    wrote on last edited by
                    #14

                    As I have mentioned previously I do not have MFC. But recreating what you are trying to do in pure Win32 (which is what MFC does under the covers) I have successfully loaded and displayed a bitmap resource.

                    F 1 Reply Last reply
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                    • L Lost User

                      As I have mentioned previously I do not have MFC. But recreating what you are trying to do in pure Win32 (which is what MFC does under the covers) I have successfully loaded and displayed a bitmap resource.

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                      ForNow
                      wrote on last edited by
                      #15

                      thanks for your help I re-linked my app and after I did the attach the HANDLE had leading zeros and displayed I played around with BitBlt and StreachBlt One problem the RED bullet is placed in the middle of a rectangle the color of the rectangle is black. So my static control is gray. and there is a black squared with a red bullet. Is there anyway to have the black "background color of the bitmap rectangle" be the the same as the background of the destination control I have tried creating a brush with that control color selecting/selectobjct and CDC::Fillrect and FillSolidRect Doesn't seem to have any effect Thanks

                      V 1 Reply Last reply
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                      • F ForNow

                        thanks for your help I re-linked my app and after I did the attach the HANDLE had leading zeros and displayed I played around with BitBlt and StreachBlt One problem the RED bullet is placed in the middle of a rectangle the color of the rectangle is black. So my static control is gray. and there is a black squared with a red bullet. Is there anyway to have the black "background color of the bitmap rectangle" be the the same as the background of the destination control I have tried creating a brush with that control color selecting/selectobjct and CDC::Fillrect and FillSolidRect Doesn't seem to have any effect Thanks

                        V Offline
                        V Offline
                        Victor Nijegorodov
                        wrote on last edited by
                        #16

                        Try to use icon (with transparent background) instead.

                        F 1 Reply Last reply
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                        • V Victor Nijegorodov

                          Try to use icon (with transparent background) instead.

                          F Offline
                          F Offline
                          ForNow
                          wrote on last edited by
                          #17

                          Quote:

                          used TransparentBLT thank you all"

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