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  • J jeron1

    CalinNegru wrote:

    to my knowledge it`s a well defined pattern to create objects.

    I didn't see where they implied otherwise.

    "the debugger doesn't tell me anything because this code compiles just fine" - random QA comment "Facebook is where you tell lies to your friends. Twitter is where you tell the truth to strangers." - chriselst "I don't drink any more... then again, I don't drink any less." - Mike Mullikins uncle

    C Offline
    C Offline
    Calin Negru
    wrote on last edited by
    #10

    why the rhetoric? I wasn`t arguing I was only seeking explanations.

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    • C Calin Negru

      In c things probably aren`t that much elaborate but if we talk c++ is a factory a superstructure? To my mind a factory is the environment designed to handle `well` class instances.

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #11

      It depends what you mean by a "factory". The Factory Pattern is a well defined method of creating certain objects, based on a class structure. But you can still write well structure projects without using it.

      C 1 Reply Last reply
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      • L Lost User

        It depends what you mean by a "factory". The Factory Pattern is a well defined method of creating certain objects, based on a class structure. But you can still write well structure projects without using it.

        C Offline
        C Offline
        Calin Negru
        wrote on last edited by
        #12

        What is the default approach for creating objects using a factory? When one is creating several objects of the same class using a factory is the factory class retaining the objects as an array/std container and returning through a function a pointer to the object that has been created (which can be stored into an array/container outside the factory class)? this is code for creating a single object

        #include using namespace std;

        class Vehicle {
        public:
        virtual void printVehicle() = 0;
        static Vehicle* Create(VehicleType type);
        };
        class TwoWheeler : public Vehicle {
        public:
        void printVehicle() {
        cout << "I am two wheeler" << endl;
        }
        };

        Vehicle* Vehicle::Create() {
        return new TwoWheeler();
        }

        // Client class
        class Client {
        public:

        Client() 
        { 
            
        } 
        
        ~Client() { 
            if (pVehicle) { 
                delete\[\] pVehicle; 
                pVehicle = NULL; 
            } 
        } 
        void BuildVehicle()
        {
         pVehicle = Vehicle::Create(); 
        }
        Vehicle\* getVehicle()  { 
            return pVehicle; 
        } 
        

        private:
        Vehicle *pVehicle;
        };

        int main() {
        Client *pClient = new Client();
        pClient->BuildVechicle();
        Vehicle * pVehicle = pClient->getVehicle();
        pVehicle->printVehicle();
        return 0;
        }

        how should the modified version of main() look like if you want more than one vehicle to be created

        L 1 Reply Last reply
        0
        • C Calin Negru

          What is the default approach for creating objects using a factory? When one is creating several objects of the same class using a factory is the factory class retaining the objects as an array/std container and returning through a function a pointer to the object that has been created (which can be stored into an array/container outside the factory class)? this is code for creating a single object

          #include using namespace std;

          class Vehicle {
          public:
          virtual void printVehicle() = 0;
          static Vehicle* Create(VehicleType type);
          };
          class TwoWheeler : public Vehicle {
          public:
          void printVehicle() {
          cout << "I am two wheeler" << endl;
          }
          };

          Vehicle* Vehicle::Create() {
          return new TwoWheeler();
          }

          // Client class
          class Client {
          public:

          Client() 
          { 
              
          } 
          
          ~Client() { 
              if (pVehicle) { 
                  delete\[\] pVehicle; 
                  pVehicle = NULL; 
              } 
          } 
          void BuildVehicle()
          {
           pVehicle = Vehicle::Create(); 
          }
          Vehicle\* getVehicle()  { 
              return pVehicle; 
          } 
          

          private:
          Vehicle *pVehicle;
          };

          int main() {
          Client *pClient = new Client();
          pClient->BuildVechicle();
          Vehicle * pVehicle = pClient->getVehicle();
          pVehicle->printVehicle();
          return 0;
          }

          how should the modified version of main() look like if you want more than one vehicle to be created

          L Offline
          L Offline
          Lost User
          wrote on last edited by
          #13

          That is not really about a Factory, just about creating objects. If you want a good introduction to the Factory Pattern I recommend the articles by @SneshPrajapati, starting with: Factory Patterns - Simple Factory Pattern[^].

          C S 2 Replies Last reply
          0
          • L Lost User

            That is not really about a Factory, just about creating objects. If you want a good introduction to the Factory Pattern I recommend the articles by @SneshPrajapati, starting with: Factory Patterns - Simple Factory Pattern[^].

            C Offline
            C Offline
            Calin Negru
            wrote on last edited by
            #14

            I`ve had a look at Snesh`s profile, thank you.

            Quote:

            That is not really about a Factory, just about creating objects

            I know. But things are meant to be learned in a certain order. Factory seems to be the next thing to learn after the "c++ class" lesson. Factory stands for more than just one thing, but those things designated with the word 'factory' although different they still somehow resemble. Basically the factory pattern upgrades the understanding of constructor and destructor concepts. It`s like traditional German house windows, everybody knows Germans are the best car makers. That means they gave a good grip on the things that go into making a car. Germans had the best tanks in WWII so that explains why Germans have a good grip on the concept of car body/frame. The problem is tanks didn`t had windows (and still don`t till this day) so someone arranged things such that Germans have a good grip on the concept of physical windows too, German houses have a two layer windows system (which is basically two windows in one): the usual window made of glass and metal/wood frame and then the wooden only layer/covering meant to protect the windows from physical damage.

            L 1 Reply Last reply
            0
            • C Calin Negru

              I`ve had a look at Snesh`s profile, thank you.

              Quote:

              That is not really about a Factory, just about creating objects

              I know. But things are meant to be learned in a certain order. Factory seems to be the next thing to learn after the "c++ class" lesson. Factory stands for more than just one thing, but those things designated with the word 'factory' although different they still somehow resemble. Basically the factory pattern upgrades the understanding of constructor and destructor concepts. It`s like traditional German house windows, everybody knows Germans are the best car makers. That means they gave a good grip on the things that go into making a car. Germans had the best tanks in WWII so that explains why Germans have a good grip on the concept of car body/frame. The problem is tanks didn`t had windows (and still don`t till this day) so someone arranged things such that Germans have a good grip on the concept of physical windows too, German houses have a two layer windows system (which is basically two windows in one): the usual window made of glass and metal/wood frame and then the wooden only layer/covering meant to protect the windows from physical damage.

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #15

              CalinNegru wrote:

              I`ve had a look at Snesh`s profile, thank you.

              I meant you to read her articles, if you really want to understand Factories in programming.

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              0
              • L Lost User

                That is not really about a Factory, just about creating objects. If you want a good introduction to the Factory Pattern I recommend the articles by @SneshPrajapati, starting with: Factory Patterns - Simple Factory Pattern[^].

                S Offline
                S Offline
                Snesh Prajapati
                wrote on last edited by
                #16

                :thumbsup: Thanks.

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                • B Bohdan Stupak

                  I've seen code files with couple of thousand lines and I must say that there is luckily no megastructures as such file are quite complex to reason about, support and put them under test

                  M Offline
                  M Offline
                  Member_15586253
                  wrote on last edited by
                  #17

                  Hello friends👋, Take a look at this GitHub repository📚. You can find various problems💡 and concepts of Data Structures and Algorithms in Python3 🐍stored in a structured 🎯manner. Please give star⭐ and fork also. https://github.com/SamirPaul1/DSAlgo

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                  • B Bohdan Stupak

                    I've seen code files with couple of thousand lines and I must say that there is luckily no megastructures as such file are quite complex to reason about, support and put them under test

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                    Vsvirtual shop
                    wrote on last edited by
                    #18

                    faiza saqlain replica: https://vsvirtualshop.com/product/master-replica-of-maya-ali-wear-by-faiza-saqlain/

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                    • L Lost User

                      CalinNegru wrote:

                      software projects don`t have superstructures.

                      If they a re poorly managed that is generally true. But a well organised project will always have a lot of structure.

                      M Offline
                      M Offline
                      Member 15078716
                      wrote on last edited by
                      #19

                      I agree.

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