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  4. C++/WinRT performance trap: Switching to Windows Runtime too soon

C++/WinRT performance trap: Switching to Windows Runtime too soon

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c++comgraphicsperformancequestion
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  • K Offline
    K Offline
    Kent Sharkey
    wrote on last edited by
    #1

    Old New Thing[^]:

    The Windows Runtime contains equivalents to C++ vectors and maps, namely IVector and IMap. If you have a choice, stick with the C++ versions, and if you have to produce a Windows Runtime version, delay the conversion as long as possible.

    There Ain't No Such Thing As A Free Lunch: Vector Edition

    N 1 Reply Last reply
    0
    • K Kent Sharkey

      Old New Thing[^]:

      The Windows Runtime contains equivalents to C++ vectors and maps, namely IVector and IMap. If you have a choice, stick with the C++ versions, and if you have to produce a Windows Runtime version, delay the conversion as long as possible.

      There Ain't No Such Thing As A Free Lunch: Vector Edition

      N Offline
      N Offline
      Nelek
      wrote on last edited by
      #2

      Article wrote:

      delay the conversion as long as possible.

      Another way to say, always wait until SP1?

      M.D.V. ;) If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about? Help me to understand what I'm saying, and I'll explain it better to you Rating helpful answers is nice, but saying thanks can be even nicer.

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