C++/WinRT performance trap: Switching to Windows Runtime too soon
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The Windows Runtime contains equivalents to C++ vectors and maps, namely IVector and IMap. If you have a choice, stick with the C++ versions, and if you have to produce a Windows Runtime version, delay the conversion as long as possible.
There Ain't No Such Thing As A Free Lunch: Vector Edition
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The Windows Runtime contains equivalents to C++ vectors and maps, namely IVector and IMap. If you have a choice, stick with the C++ versions, and if you have to produce a Windows Runtime version, delay the conversion as long as possible.
There Ain't No Such Thing As A Free Lunch: Vector Edition
Article wrote:
delay the conversion as long as possible.
Another way to say, always wait until SP1?
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