Game Engines: Unity, or Unreal?
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If you were to build a video game, which game engine would you choose out of "Unity", and "Unreal"? What are the pros and cons of each?
You would of course want to look at licensing costs. Unity had a bit of a gotcha not that long ago with those which were a bit scary. But when I looked at them they were about the same. Unity uses C#. Unreal uses C++ or their own language. I suspect C++ would be required for some types of games. Unless you know both languages well then you would probably pick the one you are familiar with. Unity seemed to have some nice 3rd party developed libraries that were not too expensive. I did not look at Unreal.
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If you were to build a video game, which game engine would you choose out of "Unity", and "Unreal"? What are the pros and cons of each?
I do not do games. On what I have heard and read in other places (game forums / discord channels), my personal not fact-checked opinion is that Unreal is a bit more extended.
M.D.V. ;) If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about? Help me to understand what I'm saying, and I'll explain it better to you Rating helpful answers is nice, but saying thanks can be even nicer.
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If you were to build a video game, which game engine would you choose out of "Unity", and "Unreal"? What are the pros and cons of each?
Unity: Unity is an excellent choice if I am targeting 2D games, mobile game development, or plan a then cross-platform quality. Unity is very flexible and has enormous asset stores. It's way easier for beginners to learn. This is great for small to mid-level games, think indie projects.
Unreal Engine: I choose Unreal Engine if I develop a high-end 3D game, incredible graphics come with rich details in environments or lighting. Open the gate for a AAA-quality game that needs to look beautiful and would benefit from full-physical simulation, or is just too big. The built-in visual scripting (Blueprint) with UE4.