PocketPC 2k2 with EVC++4.0
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Is it possible to use a PocketPC 2k2 device with EVC++4.0? It tells me it's the wrong platform, so do I have to use EVC++3.0, or is there a setting somewhere to let it accept my 2k2 device? Help appreciated :-D Paul ;)
Garfield.Bark(); **---Configuration: garfield - Win32 Deworm---** C:\garfield.cpp(9) : error C2039: 'Bark' : is not a member of 'CCat'
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Is it possible to use a PocketPC 2k2 device with EVC++4.0? It tells me it's the wrong platform, so do I have to use EVC++3.0, or is there a setting somewhere to let it accept my 2k2 device? Help appreciated :-D Paul ;)
Garfield.Bark(); **---Configuration: garfield - Win32 Deworm---** C:\garfield.cpp(9) : error C2039: 'Bark' : is not a member of 'CCat'
my understanding is that evc++4.x w/ppc2k3 sdk allows you to develop for ppc2k3 platforms which run the new win ce 4.2...these apps don't run on the ppc2k2 or ppc2k platforms if you want to develop for ppc2k or ppc2k2 devices you must use evc++3.0 with the appropriate sdk...additionally, ppc2k or ppc2k2 apps SHOULD run on ppc2k3
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my understanding is that evc++4.x w/ppc2k3 sdk allows you to develop for ppc2k3 platforms which run the new win ce 4.2...these apps don't run on the ppc2k2 or ppc2k platforms if you want to develop for ppc2k or ppc2k2 devices you must use evc++3.0 with the appropriate sdk...additionally, ppc2k or ppc2k2 apps SHOULD run on ppc2k3
rodent¹ wrote: additionally, ppc2k or ppc2k2 apps SHOULD run on ppc2k3 From my experience (limited :)) this is the case. rodent¹ wrote: if you want to develop for ppc2k or ppc2k2 devices you must use evc++3.0 This seems to be true. For now I am going to stick with EVC++3.0, as for the time being I will only be developing for PPC2k2. Thanks for the response :-D Paul ;)
Garfield.Bark(); **---Configuration: garfield - Win32 Deworm---** C:\garfield.cpp(9) : error C2039: 'Bark' : is not a member of 'CCat'