Mutex Objects, Semaphore Objects and Critical Section Objects
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These three ways can work well for multi-Threaded design. They must be some differnt in some aspects although They look very alike. Could you tell me the differnt between them, please! Thanks in advance!
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These three ways can work well for multi-Threaded design. They must be some differnt in some aspects although They look very alike. Could you tell me the differnt between them, please! Thanks in advance!
Hi, type "synchronization [Win32]" in MSDN u will get it what u want. The chosen One :)
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These three ways can work well for multi-Threaded design. They must be some differnt in some aspects although They look very alike. Could you tell me the differnt between them, please! Thanks in advance!
Mutexes and Critical Sections are logically the same, but critical sections are cheaper/faster in exchange for only working within the same process. Semaphores are counters, they have a value that can be incremented and decremented. -- -Blake (com/bcdev/blake)
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Mutexes and Critical Sections are logically the same, but critical sections are cheaper/faster in exchange for only working within the same process. Semaphores are counters, they have a value that can be incremented and decremented. -- -Blake (com/bcdev/blake)
Now I know about them to some extent. Thank you!