Music software needs hardware for testing ...
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Hi. We have a music practice/learning product in beta test at the moment. It is called Riffster and details can be found here Since Riffster does pitch and tempo transposition in realtime it is essential that the audio subsystem runs with the lowest possible latencies. As you might expect this varies greatly given various hard/driver combinations. We also run up hard against the limits of DirectSound so have to deal successfully with glitch detection and (hopefully) recovery. We would love to hear from anyone with a hardware/OS combination we've not tested before - if you test Riffster, find a driver or hardware related problem, and help us resolve it we'll be happy to give you a registered copy. gratis. If you are interested please email jerry (at) polarity (dot) com with details of your machine, audio hardware and OS. You'll need Win98 or better. 95 and NT are not supported. If we get overwhelmed we reserve the right to decline your offer of help. Many thanks. Jerry
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Hi. We have a music practice/learning product in beta test at the moment. It is called Riffster and details can be found here Since Riffster does pitch and tempo transposition in realtime it is essential that the audio subsystem runs with the lowest possible latencies. As you might expect this varies greatly given various hard/driver combinations. We also run up hard against the limits of DirectSound so have to deal successfully with glitch detection and (hopefully) recovery. We would love to hear from anyone with a hardware/OS combination we've not tested before - if you test Riffster, find a driver or hardware related problem, and help us resolve it we'll be happy to give you a registered copy. gratis. If you are interested please email jerry (at) polarity (dot) com with details of your machine, audio hardware and OS. You'll need Win98 or better. 95 and NT are not supported. If we get overwhelmed we reserve the right to decline your offer of help. Many thanks. Jerry
Jerry Evans wrote: We also run up hard against the limits of DirectSound so have to deal successfully with glitch detection and (hopefully) recovery Care to share your experiences in an article?? :cool:
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