Load Resource's Bitmap To HBITMAP
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Load Resource's Bitmap To HBITMAP I want to replace frame.LoadBmp("TextFrame.bmp") by frame.LoadBmp(IDB_BITMAP). On other words,Original loaded picture by function "LoadImage", I want to load picture by Resouce's Bitmap. HBITMAP hBitmap;//is member variable of CDibSection hBitmap=uknownfunction(IDB_BITMAP) How do I rewrite CDibSection::LoadBmp to Load Resource's Bitmap To HBITMAP? PS:IDB_BITMAP is a Bitmap of Resoucre. CDibSection frame; //////////////// if (frame.LoadBmp("TextFrame.bmp")) { HRGN h = frame.CreateRgn(); if (h) SetWindowRgn(h, TRUE); } //////////////// // Loading BMP file // BOOL CDibSection::LoadBmp(const char *path) { Destroy(); hBitmap = (HBITMAP)::LoadImage(::GetModuleHandle(0), path, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION | LR_LOADFROMFILE); if (!hBitmap) return FALSE; DIBSECTION dib; if (::GetObject(hBitmap, sizeof(DIBSECTION), &dib) != sizeof(DIBSECTION)) { ::DeleteObject(hBitmap); hBitmap = 0; return FALSE; } Header.Info = dib.dsBmih; for (int i=0; i<3; i++) Header.BitField[i] = dib.dsBitfields[i]; bytes_per_pixel = PixelBytes(dib.dsBmih.biBitCount); bytes_per_line = ScanBytes(dib.dsBmih.biWidth, dib.dsBmih.biBitCount); Bits = dib.dsBm.bmBits; return TRUE; }