Have you checked the order of your points (glVertex's) defining the cube? You could also try NeHe: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=05
Like this? : http://www.codeproject.com/opengl/windowopengl2.asp Hope this helps :) Dominik
_outp(0x64, 0xAD); and __asm mov al, 0xAD __asm out 0x64, al do the same... but what do they do?? ;) (doesn't work on NT)
im not sure exactly what you mean, but - yes you can: try with splitter windows, each pane should be a CFormView in which you place your dialog resource