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EvilSource

@EvilSource
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Recent Best Controversial

  • Console Font/Color
    E EvilSource

    Wondering how or if you can change the font type/size and color in a regular c++ console window. If so please include appropiate header(s). using VC6

    C / C++ / MFC c++

  • get char in console prob
    E EvilSource

    how do i get a single ASCII character from the user, useing a console window, without having to use the return key. i want the user to use the arrow keys (and some others) to move pices of info around on the screen. how would i go about doing this and what headers will i need.

    C / C++ / MFC question

  • Template/class link error
    E EvilSource

    but how do i keep from having one big .h file, i do not wish to declare all my classes in the .h file, thats what the .cpp is for? is it proper/normal programing to defile all the functions in the .h?

    C / C++ / MFC c++ wpf help question

  • Template/class link error
    E EvilSource

    First time useing templates and allthough they arnt needed im useing them to get used to templates. Im getting erros with i try to declare my key_table (the class) like key_table< apstring, int> kt; it give the error: error LNK2001: unresolved external symbol "public: __thiscall key_table< class apstring,int>::key_table< class apstring,int>(void)" (??0?$key_table@Vapstring@@H@@QAE@XZ) i dont have anything else in my main except for the statment: key_table< apstring, int> kt; i dont know why it would be complaing about it but if im using the templates wrong please correct me.

    //onetable.h

    #include "assoc.h"

    template< class S, class L> class key_table
    {
    public:
    key_table();
    key_table(const key_table< S,L> &table);

    	int length();
    	bool empty();
    	void store(const S &target);
    	bool get\_string(const S &target);
    	//bool remove(const S &target);
    	key\_table operator =(const key\_table< S,L> &table);
    	
    protected:
    	int table\_length;
    	int current\_string;
    	assoc< S,L> data\[MAX\_TABLE\_SIZE\];
    

    };

    //onetable.cpp

    #include "onetable.h"
    #include template< class S, class L>
    key_table< S,L>::key_table(){
    table_length=0;
    current_string=0;
    }

    template< class S, class L>
    key_table< S,L>::key_table(const key_table< S,L> &table){
    table_length=table.table_length;

    for(int j=0;j< MAX\_TABLE\_SIZE;j++)
    	data\[j\]=table.data\[j\];
    

    }

    template< class S, class L>
    int key_table< S,L>::length(){
    return table_length;
    }

    template< class S, class L>
    bool key_table< S,L>::empty(){
    if(table_length==0)
    return true;
    else
    return false;
    }

    template< class S, class L>
    void key_table< S,L>::store(const S &target){
    int probe = 0;
    bool found = false;

    L item=target.length();
    
    assert(table\_length< MAX\_TABLE\_SIZE);
    assoc a(target, item);
    data\[table\_length+1\]=a;
    ++table\_length;
    

    }

    template< class S, class L>
    bool key_table< S,L>::get_string(const S &item){
    bool success=false;

    if(empty)
    	success=false;
    else if(current\_string=table\_length)
    	success=false;
    else{
    	current\_string++;
    	item=data\[current\_string\].get\_string();
    }
    	
    return success;
    

    }

    C / C++ / MFC c++ wpf help question

  • Good Win32 resources
    E EvilSource

    Hello, i am trying to begin in Win32 programing and wondering where some good win32 resources are to help begin in it (not books). And if you know a really good book on it please let me know, although im primarly looking for web (free resources) since i dont have $60+ to shell out. Also MFC but i think its a good idea to learn win32 before mfc.

    C / C++ / MFC c++ linux help learning

  • Mode Function
    E EvilSource

    The function has to find the mode (number most found in the array, for ex. array[]{1, 2, 1, 1} the mode is 1 since it appears 3 times in the array while 2 only apears once. movie is a class and it has a array of ints which movie.return_value(int) accesses. right now the mode equals the first number in the array, its like the second if isant getting evaluated right, anyway in my mind this should work and i cant find a way around it. void getmode(movie_data movie){ int numfound0=0, numfound1=0, mode=0, *num0ptr=&numfound0, *num1ptr=&numfound1, *modeptr=&mode; for(int j=0;j*num1ptr){ num1ptr=num0ptr; *modeptr=movie.return_value(j); } } } cout<<*num1ptr; movie.put_mode(modeptr); cout<

    C / C++ / MFC data-structures
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