domagoj saric wrote:
so my question is do even the buttons have a window procedure ?
:doh: the psdk says it does :-O :)
domagoj saric wrote:
so my question is do even the buttons have a window procedure ?
:doh: the psdk says it does :-O :)
DavidCrow wrote:
While only partially related, have you seen this?
hmm thanks for the link but i can't find the handling of WM_LMBUTTONDOWN (and checking if it's for the desired button) in the shown code of that example... am i blind or is it somehow hidden/already implemented by mfc ? i found a different approach, explained here http://www.pluralsight.com/articlecontent/cpprep0797.htm[^]. it seems simpler and more logical but to implement it for this purpose the button control, that is it's window, should have it's own window procedure which i could then override to handle WM_LMBUTTONDOWN/UP messages... so my question is do even the buttons have a window procedure ? although when i think about it this approach also isn't as straitforward as it looks, at least not for what i need to use it. in the new wnd procedure i would then have to call GetParent() and then send a message to the parent dialogbox which would then again have to be processed by the dialogbox procedure ... :) in your opinion, which method is more efficient then ? :)
i'm trying to implement a button that functions for example the way that the seek or pitchbend controls function on a cd player. that is, you press/'push' it and 'work starts getting done' and 'stops getting done' when/after you release the button. the only way that i know and that works is to check mouse coordinates upon WM_LBUTTONDOWN/UP (since WM_COMMAND gets sent only after you press and depress a button) and compare them with the button position/recantgle and then take appropriate action... but that seems too complicated (calculating, storing & comparing coordinates), is there a simpler way ? thnx :)