The best graphics library I know of for speed is Fastgraph by Ted Gruber Software, Inc., written in hand-optimized assembly language. The algorithm I originaly designed (in C) used assembly level routines (direct video access via hardware support) to read/write the pixel data, that is where the main bootleneck is. It was not intended to be used for image proccessing, but for simple fills like that used by the paint program that comes with Windows. INTP