Hello all, i'm making a dynamic light system, that contains scene's. A scene has a lamp (philips livingColor), min 1 max 8, and each lamp has its own platform. The save/edit a scene i am saving all data in the class Lamp (and motor) in a list . The struct: Color_point has string, int and a Color. However, if i want to serialise the class, i wont get a color in the xml. I know this is an private attribute, so i wont get something back. And I already read some more about making a different struc tfor the color. But.. how? See Code:
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Collections;
using System.Collections.Specialized;
using System.Xml.Serialization;
namespace Light
{
[Serializable()]
public struct Color_Point
{
public string Name;
public int Time;
public Color Rgb;
public Color\_Point(string name, int time, Color rgb)
{
Name = name;
Time = time; //in ms
Rgb = rgb;
}
}
\[Serializable()\]
public class Lamp
{
public int address;
public Color current\_Color;
public Color previous\_Color;
public List<Color\_Point> list = new List<Color\_Point>();
public Lamp()
{
address = 0;
}
public void setColor(Int32 time, Color rgb, string name)
{
int correct\_time = 0;
if (name != "Fade")
{
if (list.Count == 0)
list.Add(new Color\_Point(name, 0, rgb));
else
{
correct\_time = getTime("btnColor" + LastNumber()) + time;
list.Add(new Color\_Point(name, correct\_time, rgb));
}
}
else
list.Add(new Color\_Point(name, time, rgb));
}
How can i make sure that i also save the Colors?? Thank you!