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VernonM

@VernonM
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Recent Best Controversial

  • how to modify cloned element draggable attribute ?
    V VernonM

    Well friends: Here's what I have so far: https://vmars.us/Guitar/Guitar-Scales-and-Boxes-Builder-10-Circles-4-Frets-CLONE-RO-WEB.html Now the only thing left to do is be able to Drop anywhere on the page , so I'll start a new Post for Help with that .

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  • how to modify cloned element draggable attribute ?
    V VernonM

    Instructions: Go to here: https://vmars.us/Guitar/Guitar-Scales-and-Boxes-Builder-4-Circles-4-Frets-CLONE.html Open up Console Click on the 'b' grey circle Drag the Cloned 'b' grey circle onto the Dark Grey Fretboard . See Errors in Console.log . Thanks These are Errors I am getting . Code:Copy to clipboard Guitar-Scales-and-Boxes-Builder-4-Circles-4-Frets-CLONE.html:169 Uncaught TypeError: Failed to execute 'appendChild' on 'Node': parameter 1 is not of type 'Node'. at drop (Guitar-Scales-and-Boxes-Builder-4-Circles-4-Frets-CLONE.html:169:13) at HTMLTableCellElement.ondrop (Guitar-Scales-and-Boxes-Builder-4-Circles-4-Frets-CLONE.html:108:171) Guitar-Scales-and-Boxes-Builder-4-Circles-4-Frets-CLONE.html:169 Uncaught TypeError: Failed to execute 'appendChild' on 'Node': parameter 1 is not of type 'Node'. at drop (Guitar-Scales-and-Boxes-Builder-4-Circles-4-Frets-CLONE.html:169:13) at HTMLDivElement.ondrop (Guitar-Scales-and-Boxes-Builder-4-Circles-4-Frets-CLONE.html:82:160)

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  • how to modify cloned element draggable attribute ?
    V VernonM

    Well Friends: I have made some headway ; Successfully Cloned a 'div' , but now , the function drop(ev) is not working , see here: https://vmars.us/Guitar/Guitar-Scales-and-Boxes-Builder-4-Circles-4-Frets-CLONE.html Any ideas what has gone wrong , Thanks ?

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  • how to modify cloned element draggable attribute ?
    V VernonM

    Hello & TIA ; Create a Draggable Clone from id="elem1" , where id="elem1" is draggable="false"; . The coding problem is here : clone.classList.add('draggable="true"') Please What is the proper coding ? Thanks

    function cloneElem1(){
    // Get the element
    var elem = document.querySelector('#elem1');
    // Create a copy of it
    var clone = elem.cloneNode(true);
    // Update the ID and add a class
    clone.id = 'elem2' + elemNumber;
    elemNumber = elemNumber + 1
    clone.classList.add('text-large');
    clone.classList.add("draggable='true';")
    // Inject it into the DOM
    elem.after(clone);
    }

    ********

    Guitar-Scales-and-Boxes-Builder-4-Circles-4-Frets-CLONE.html
    body {
    margin: 20px;
    background-color: #FFFFFF;
    }
    .flex-container {
    display: flex;
    }
    .flex-container > div {
    font-size: 20px;
    }
    #container {
    width: 100%;
    height: 100px;
    display: flex;
    align-items: center;
    justify-content: center;
    overflow: hidden;
    counter-reset: itemCount;
    }
    .item {
    display: inline-block;
    border-radius: 50%;
    touch-action: none;
    user-select: none;
    counter-increment: itemCount;
    content: 'count' + itemCount;
    width: 32px;
    height: 32px;
    background-color: #F5F5F5; // whitesmoke
    font-family: Arial, Helvetica, sans-serif;
    text-align:center;
    font-size:28px;
    z-index: 8;
    }

    .flatOne , .sharpOne , .naturalOne { background-color: #DCDCDC;
    z-index: 5;
    }

    td {margin: auto;
    }

    #elem1 , #elem2 , #elem3 , #elem4(
    )
    .flatOne , .one , .sharpOne , naturalOne {
    }

    #itemContainer { }
    #tableContainer { }
    #fretboardContainer { background-color: #DCDCDC;
    }
    tbody { background-color:#636363;
    }
    #tbodyId { background-color:#636363;
    }
    .item:active {
    opacity: .75;
    }
    .item:hover {
    cursor: pointer;
    }

    X:
    Y:

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  • How to STOP Drag-n-Drop Finicky behavior ?
    V VernonM

    Hello & Thanks : Working-Example here : https://vmars.us/Guitar/Guitar-Scales-and-Boxes-Builder-1-Note-4-Frets-FORUM.html The working-example is VERY finicky , in that when Dragging an item , the Cursor keeps loosing the item , as you can view at link above , Forcing me to keep going back and Grabbing .item again & again . Else I have to Drag at a sloth's pace . Source-Code :

    Guitar-Scales-and-Boxes-Builder-1-Note-4-Frets-FORUM.html
    body {
    margin: 20px;
    background-color: #FFFFFF;
    }
    .flex-container {
    display: flex;
    }

    .flex-container > div {
    font-size: 20px;
    }
    #container {
    width: 100%;
    height: 100px;
    display: flex;
    align-items: center;
    justify-content: center;
    overflow: hidden;
    counter-reset: itemCount;
    }
    .item {
    display: inline-block;
    border-radius: 50%;
    touch-action: none;
    user-select: none;
    counter-increment: itemCount;
    content: 'count' + itemCount;
    width: 32px;
    height: 32px;
    background-color: #F5F5F5; // whitesmoke
    font-family: Arial, Helvetica, sans-serif;
    text-align:center;
    font-size:28px;
    z-index: 8;
    }

    .flatOne , sharpOne , naturalOne { background-color: #DCDCDC;
    z-index: 5;
    }

    #itemContainer { }
    #tableContainer { }
    #fretboardContainer { background-color: #DCDCDC;
    }
    tbody { background-color:#636363;
    }
    #tbodyId { background-color:#636363;
    }
    .item:active {
    opacity: .75;
    }
    .item:hover {
    cursor: pointer;
    }

    X:
    Y:

    b

    1

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  • Need Help with Drag n Drop...
    V VernonM

    Richard Thank you very much... Ah yes , id="" . Originally , I used this code:

    var container = document.querySelector("#itemContainer");
    var activeItem = null;
    
    var active = false;
    
    container.addEventListener("touchstart", dragStart, false);
    container.addEventListener("touchend", dragEnd, false);
    container.addEventListener("touchmove", drag, false);
    
    container.addEventListener("mousedown", dragStart, false);
    container.addEventListener("mouseup", dragEnd, false);
    container.addEventListener("mousemove", drag, false);
    
    function dragStart(e) {
    
      if (e.target !== e.currentTarget) {
        active = true;
    
        // this is the item we are interacting with
        activeItem = e.target;
    
        if (activeItem !== null) {
          if (!activeItem.xOffset) {
            activeItem.xOffset = 0;
          }
    
          if (!activeItem.yOffset) {
            activeItem.yOffset = 0;
          }
    
          if (e.type === "touchstart") {
            activeItem.initialX = e.touches\[0\].clientX - activeItem.xOffset;
            activeItem.initialY = e.touches\[0\].clientY - activeItem.yOffset;
          } else {
            console.log("Dragging something!");
            activeItem.initialX = e.clientX - activeItem.xOffset;
            activeItem.initialY = e.clientY - activeItem.yOffset;
          }
        }
      }
    }
    
    function dragEnd(e) {
      if (activeItem !== null) {
        activeItem.initialX = activeItem.currentX;
        activeItem.initialY = activeItem.currentY;
      }
    
      active = false;
      activeItem = null;
    }
    
    function drag(e) {
      if (active) {
        if (e.type === "touchmove") {
          e.preventDefault();
    
          activeItem.currentX = e.touches\[0\].clientX - activeItem.initialX;
          activeItem.currentY = e.touches\[0\].clientY - activeItem.initialY;
        } else {
          activeItem.currentX = e.clientX - activeItem.initialX;
          activeItem.currentY = e.clientY - activeItem.initialY;
        }
    
        activeItem.xOffset = activeItem.currentX;
        activeItem.yOffset = activeItem.currentY;
    
        setTranslate(activeItem.currentX, activeItem.currentY, activeItem);
      }
    }
    
    function setTranslate(xPos, yPos, el) {
      el.style.transform = "translate3d(" + xPos + "px, " + yPos + "px, 0)";
    }
    

    But the Cursor keeps loosing the Target , as you can view here , https

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  • Need Help with Drag n Drop...
    V VernonM

    Hello & TIA

    Need help , Having problem with Drag n Drop ?

    My code seems quite simple , but I have been hung up for days :

    The first DnD doesnt Drop : 'div id="itemContainer" ' , getting Errors:

    Guitar-Scales-and-Boxes-Builder-4-Note-4-Frets-CLONE-MINIMAL.html:131 Uncaught TypeError: Failed to execute 'appendChild' on 'Node': parameter 1 is not of type 'Node'.
    at drop (Guitar-Scales-and-Boxes-Builder-4-Note-4-Frets-CLONE-MINIMAL.html:131:16)
    at HTMLTableElement.ondrop (Guitar-Scales-and-Boxes-Builder-4-Note-4-Frets-CLONE-MINIMAL.html:78:132)

    The Second DnD runs fine .

    #div1, #div2 {
    float: left;
    width: 100px;
    height: 35px;
    margin: 10px;
    padding: 10px;
    border: 1px solid black;
    }
    .item {
    display: inline-block;
    border-radius: 50%;
    touch-action: none;
    user-select: none;
    counter-increment: itemCount;
    content: 'count' + itemCount;
    width: 32px;
    height: 32px;
    font-family: Arial, Helvetica, sans-serif;
    text-align:center;
    font-size:28px;
    z-index: 8;
    }

    Drag and Drop

    b1

    1

    ♯1

    ♮1

    function allowDrop(ev) {
    ev.preventDefault();
    // console.log("function allowDrop(ev)")
    }
    function drag(ev) {
    ev.dataTransfer.setData("text", e</x-turndown>

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  • Is gdi+ started? How to check?
    V VernonM

    Greets, How can I tell programatically, Is gdi+ already started? Is there a function for this? Thanks...vmars316

    C / C++ / MFC question winforms graphics tutorial
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