Yes, that's correct. Vista is designed to take advantage of the graphics processors equipped in the majority of todays computers. They have finally decided to move away from GDI and into DirectX. I guess what I should have said is that you don't have to do any DirectX programming yourself. In WPF (Window Presentation Foundation or Avalon), you can describe a 3D scene and declare all the camera stuff through XAML. Currently, they're only letting you specify the triangle vertices, but it won't be long before you can construct objects by declaring primitives in the XAML. Thanks for clarifying that. www.logifusion.com