That sounds like a faster way to calculate, because of the smaller set of combinations. I'd like to try that another time, but I don't have the time to do that now before the deadline. Thanks for the tip, nice to see how there are multiple solutions to work it out.
Good night friends. Sorry if I sound a bit rushed, but that is for me (especially) is very important to know does. And since someone there on the other side has the answer to my doubts, Please me of this force, since I am also not starting there, and yes seeing the two modes in parallel. Already Thank you and God Bless ...
Member 11975120 wrote:
The objective is
Solution: 1 - Write a ADT 2 - Create method to populate ADT with random data using a fixed seed. 3 - Write data structures. 4- Write method that creates number of ADTs and creates data structure with number given 5- Write method that inserts, searches and deletes a single newly create ADT 6- Make sure all of that works 7- Add timing to 5 and write times out
Solved by myself! In OnPaint() I changed the positions of the CStaticControls. Of course this is causing "recursive" WM_PAINT calls. I moved this code to other functions (OnSize, OnTimer,...), now it works!
I did not done any specific code for the setting the focus. I just shared the framework generated code for easily reproducing the issue, so that you can understand the issue clearly.
aks