Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. Platform SDK documentation

Platform SDK documentation

Scheduled Pinned Locked Moved The Lounge
data-structurestutorialquestion
35 Posts 15 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • L Lost User

    Again, the answer is maintenance. I don't agree with rigid rules, but, if you should consider whether your code will be understood by people maintaining it. If you have numerous exit points in a function, then maybe the function is doing too much :).

    S Offline
    S Offline
    S Senthil Kumar
    wrote on last edited by
    #22

    Well, which piece of code do you think is more maintainable. 1.

    HRESULT DoSomething(int param1, int param2)
    {
    if (IsInvalidParam1(param1))
    return E_INVALIDPARAM1;
    if (IsInvalidParam2(param2))
    return E_INVALIDPARAM2;
    if (param1 != param2)
    return E_INVALIDARGS;
    //Do Actual stuff
    return S_OK;
    }

    HRESULT DoSomething(int param1, int param2)
    {
    HRESULT ret = S_OK;
    if (IsInvalidParam1(param1))
    {
    ret = E_INVALIDPARAM1;
    }
    else if (IsInvalidParam2(param2))
    {
    ret = E_INVALIDPARAM2;
    }
    else
    {
    if (param1 != param2)
    ret = E_INVALIDARGS;
    else
    {
    //Do Actual stuff
    }
    }
    return ret;
    }

    Regards Senthil _____________________________ My Blog | My Articles | WinMacro

    M L D 3 Replies Last reply
    0
    • S S Senthil Kumar

      Well, which piece of code do you think is more maintainable. 1.

      HRESULT DoSomething(int param1, int param2)
      {
      if (IsInvalidParam1(param1))
      return E_INVALIDPARAM1;
      if (IsInvalidParam2(param2))
      return E_INVALIDPARAM2;
      if (param1 != param2)
      return E_INVALIDARGS;
      //Do Actual stuff
      return S_OK;
      }

      HRESULT DoSomething(int param1, int param2)
      {
      HRESULT ret = S_OK;
      if (IsInvalidParam1(param1))
      {
      ret = E_INVALIDPARAM1;
      }
      else if (IsInvalidParam2(param2))
      {
      ret = E_INVALIDPARAM2;
      }
      else
      {
      if (param1 != param2)
      ret = E_INVALIDARGS;
      else
      {
      //Do Actual stuff
      }
      }
      return ret;
      }

      Regards Senthil _____________________________ My Blog | My Articles | WinMacro

      M Offline
      M Offline
      Maxwell Chen
      wrote on last edited by
      #23

      S. Senthil Kumar wrote:

      which piece of code do you think is more maintainable

      The first one.


      Maxwell Chen

      1 Reply Last reply
      0
      • S S Senthil Kumar

        Well, which piece of code do you think is more maintainable. 1.

        HRESULT DoSomething(int param1, int param2)
        {
        if (IsInvalidParam1(param1))
        return E_INVALIDPARAM1;
        if (IsInvalidParam2(param2))
        return E_INVALIDPARAM2;
        if (param1 != param2)
        return E_INVALIDARGS;
        //Do Actual stuff
        return S_OK;
        }

        HRESULT DoSomething(int param1, int param2)
        {
        HRESULT ret = S_OK;
        if (IsInvalidParam1(param1))
        {
        ret = E_INVALIDPARAM1;
        }
        else if (IsInvalidParam2(param2))
        {
        ret = E_INVALIDPARAM2;
        }
        else
        {
        if (param1 != param2)
        ret = E_INVALIDARGS;
        else
        {
        //Do Actual stuff
        }
        }
        return ret;
        }

        Regards Senthil _____________________________ My Blog | My Articles | WinMacro

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #24

        That is not a suitable piece of code to illustrate the perils of multiple returns. All the returns are orderly and on the same nesting level, and gets done before the intended work of the function begins. So, (1) is an obvious choice. I already stated that I am not an absolutist, and does not favour any rigid rules. What if there are returns littered in the "Do Actual stuff" also. When you have returns sprinked in a piece of code at different nesting levels, it can be quite hard to understand. Thomas

        S 1 Reply Last reply
        0
        • L Lost User

          That is not a suitable piece of code to illustrate the perils of multiple returns. All the returns are orderly and on the same nesting level, and gets done before the intended work of the function begins. So, (1) is an obvious choice. I already stated that I am not an absolutist, and does not favour any rigid rules. What if there are returns littered in the "Do Actual stuff" also. When you have returns sprinked in a piece of code at different nesting levels, it can be quite hard to understand. Thomas

          S Offline
          S Offline
          S Senthil Kumar
          wrote on last edited by
          #25

          Thomas George wrote:

          I already stated that I am not an absolutist, and does not favour any rigid rules.

          Me too, I admit that returns at different nesting levels can be hard to understand, but I personally have been forced to use (2) instead of (1), simply because (1) had multiple points of exit. I guess we both agree more than we disagree then :) Regards Senthil _____________________________ My Blog | My Articles | WinMacro

          1 Reply Last reply
          0
          • G Gizzo

            Probably i'm going to ask the stupid question of the thread, but... What has to do try/catch with goto? Can the goto statement catch an exception?

            C Offline
            C Offline
            Chris Losinger
            wrote on last edited by
            #26

            instead of:

            for (int i=0;i<1000;i++)
            {
            if (i==500) goto end;
            }
            end;

            you would do this:

            try
            {
            for (int i=0;i<1000;i++)
            {
            if (i==500) throw something;
            }
            }
            catch (something e)
            {
            // el yay
            }

            Cleek | Image Toolkits | Thumbnail maker

            G 1 Reply Last reply
            0
            • C Chris Losinger

              instead of:

              for (int i=0;i<1000;i++)
              {
              if (i==500) goto end;
              }
              end;

              you would do this:

              try
              {
              for (int i=0;i<1000;i++)
              {
              if (i==500) throw something;
              }
              }
              catch (something e)
              {
              // el yay
              }

              Cleek | Image Toolkits | Thumbnail maker

              G Offline
              G Offline
              Gizzo
              wrote on last edited by
              #27

              And why not... for(int i=0; i<1000; i++) { if(i==500) break; } -- modified at 7:50 Friday 5th May, 2006 I'd like to add that an exception should be used for exceptional cases that could happend in the execution, but not for flow control.

              C D 2 Replies Last reply
              0
              • G Gizzo

                And why not... for(int i=0; i<1000; i++) { if(i==500) break; } -- modified at 7:50 Friday 5th May, 2006 I'd like to add that an exception should be used for exceptional cases that could happend in the execution, but not for flow control.

                C Offline
                C Offline
                Chris Losinger
                wrote on last edited by
                #28

                Gizzo wrote:

                And why not

                because you didn't ask about break and goto, you asked about try/catch and goto. Cleek | Image Toolkits | Thumbnail maker

                G 1 Reply Last reply
                0
                • C Chris Losinger

                  Gizzo wrote:

                  And why not

                  because you didn't ask about break and goto, you asked about try/catch and goto. Cleek | Image Toolkits | Thumbnail maker

                  G Offline
                  G Offline
                  Gizzo
                  wrote on last edited by
                  #29

                  ok, ok, you are right, but what i wanted to known is why people is comparing try/catch with goto, when they are different statements which should be used in diferent cases.

                  C 1 Reply Last reply
                  0
                  • G Gizzo

                    And why not... for(int i=0; i<1000; i++) { if(i==500) break; } -- modified at 7:50 Friday 5th May, 2006 I'd like to add that an exception should be used for exceptional cases that could happend in the execution, but not for flow control.

                    D Offline
                    D Offline
                    Daniel Grunwald
                    wrote on last edited by
                    #30

                    Because break; doesn't work if you have nested loops. In my opinion, using goto with a well-named label is better than setting a flag (often named "ok" or "abort") to leave nested loops.

                    1 Reply Last reply
                    0
                    • G Gizzo

                      ok, ok, you are right, but what i wanted to known is why people is comparing try/catch with goto, when they are different statements which should be used in diferent cases.

                      C Offline
                      C Offline
                      Chris Losinger
                      wrote on last edited by
                      #31

                      people have been taught that goto is evil. try/throw/catch can do what goto does (which is sometimes exactly what a function needs). and since try/throw/catch is not a goto, you aren't breaking the "NEVER YOU GOTOs" rule when you do it. Cleek | Image Toolkits | Thumbnail maker

                      1 Reply Last reply
                      0
                      • S S Senthil Kumar

                        Well, which piece of code do you think is more maintainable. 1.

                        HRESULT DoSomething(int param1, int param2)
                        {
                        if (IsInvalidParam1(param1))
                        return E_INVALIDPARAM1;
                        if (IsInvalidParam2(param2))
                        return E_INVALIDPARAM2;
                        if (param1 != param2)
                        return E_INVALIDARGS;
                        //Do Actual stuff
                        return S_OK;
                        }

                        HRESULT DoSomething(int param1, int param2)
                        {
                        HRESULT ret = S_OK;
                        if (IsInvalidParam1(param1))
                        {
                        ret = E_INVALIDPARAM1;
                        }
                        else if (IsInvalidParam2(param2))
                        {
                        ret = E_INVALIDPARAM2;
                        }
                        else
                        {
                        if (param1 != param2)
                        ret = E_INVALIDARGS;
                        else
                        {
                        //Do Actual stuff
                        }
                        }
                        return ret;
                        }

                        Regards Senthil _____________________________ My Blog | My Articles | WinMacro

                        D Offline
                        D Offline
                        Dan Neely
                        wrote on last edited by
                        #32

                        The first, although when doing more complex validation I generally just write a ValidateFoo() method which IMO is even easier to maintain.

                        1 Reply Last reply
                        0
                        • L Lost User

                          Again, the answer is maintenance. I don't agree with rigid rules, but, if you should consider whether your code will be understood by people maintaining it. If you have numerous exit points in a function, then maybe the function is doing too much :).

                          R Offline
                          R Offline
                          Ryan Binns
                          wrote on last edited by
                          #33

                          Thomas George wrote:

                          If you have numerous exit points in a function, then maybe the function is doing too much

                          Possibly, but not always. Take for example a function that is verifying a user input against a set of rules. It makes sense to test one rule and return immediately if it fails, then test the next and return immediate if it fails etc.

                          Ryan

                          "Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"

                          1 Reply Last reply
                          0
                          • G Gizzo

                            I've found this example (just look at SafeArrayGetElement) STDMETHODIMP CEnumPoint::Next( ULONG celt, VARIANT FAR rgvar[], ULONG * pceltFetched) { /// ... omited for(i = 0; i < celt; ++i){ // Are we at the last element? if(m_iCurrent == m_celts){ hresult = S_FALSE; goto LDone; } ix = m_iCurrent++; // m_psa is a global variable that holds the safe array. hresult = SafeArrayGetElement(m_psa, &ix, &rgvar[i]); if(FAILED(hresult)) goto LError0; } hresult = NOERROR; LDone:; if (pceltFetched != NULL) *pceltFetched = i; return hresult; LError0:; for(i = 0; i < celt; ++i) VariantClear(&rgvar[i]); return hresult; } goto LError0; :omg: goto LDone; :wtf: i've been shaking some minutes but now i'm ok goto Work; :~

                            M Offline
                            M Offline
                            Michael Dunn
                            wrote on last edited by
                            #34

                            PDSK docs are usually written in lowest-common-denominator C, since the Win32 API is a C API. So the code couldn't use RAII techniques to do automagic cleanup.

                            --Mike-- Visual C++ MVP :cool: LINKS~! Ericahist | PimpFish | CP SearchBar v3.0 | C++ Forum FAQ

                            N 1 Reply Last reply
                            0
                            • M Michael Dunn

                              PDSK docs are usually written in lowest-common-denominator C, since the Win32 API is a C API. So the code couldn't use RAII techniques to do automagic cleanup.

                              --Mike-- Visual C++ MVP :cool: LINKS~! Ericahist | PimpFish | CP SearchBar v3.0 | C++ Forum FAQ

                              N Offline
                              N Offline
                              Nish Nishant
                              wrote on last edited by
                              #35

                              Michael Dunn wrote:

                              PDSK docs are usually written in lowest-common-denominator C, since the Win32 API is a C API. So the code couldn't use RAII techniques to do automagic cleanup.

                              Yeah, but this code was in a member function - CEnumPoint::Next :-) Regards, Nish


                              Nish’s thoughts on MFC, C++/CLI and .NET (my blog)
                              The Ultimate Grid - The #1 MFC grid out there!

                              1 Reply Last reply
                              0
                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • Login

                              • Don't have an account? Register

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Categories
                              • Recent
                              • Tags
                              • Popular
                              • World
                              • Users
                              • Groups